No longer use database game id, because it may not exist yet (related to issue #14)
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@@ -50,7 +50,7 @@ static bool LessThanPlayerHandStartMoney(const boost::shared_ptr<PlayerInterface
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ServerGame::ServerGame(boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile &playerConfig, Log &serverLog)
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: m_adminPlayerId(adminPlayerId), m_lobbyThread(lobbyThread), m_gui(gui),
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m_gameData(gameData), m_curState(NULL), m_id(id), m_dbId(DB_ID_INVALID), m_name(name),
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m_gameData(gameData), m_curState(NULL), m_id(id), m_name(name),
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m_password(pwd), m_playerConfig(playerConfig), m_serverLog(serverLog), m_gameNum(1),
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m_curPetitionId(1), m_doNotAutoKickSmallDelaySec(10), m_voteKickTimer(lobbyThread->GetIOService()),
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m_stateTimer1(lobbyThread->GetIOService()), m_stateTimer2(lobbyThread->GetIOService())
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@@ -89,18 +89,6 @@ ServerGame::GetName() const
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return m_name;
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}
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DB_id
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ServerGame::GetDBId() const
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{
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return m_dbId;
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}
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void
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ServerGame::SetDBId(DB_id newId)
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{
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m_dbId = newId;
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}
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void
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ServerGame::AddSession(boost::shared_ptr<SessionData> session)
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{
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@@ -351,17 +339,15 @@ void
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ServerGame::StoreAndResetRanking()
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{
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// Store players in database.
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if (GetDBId() != DB_ID_INVALID) {
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RankingMap::const_iterator i = m_rankingMap.begin();
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RankingMap::const_iterator end = m_rankingMap.end();
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while (i != end) {
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if ((*i).second.dbid != DB_ID_INVALID) {
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GetDatabase().SetGamePlayerPlace(GetDBId(), (*i).second.dbid, (*i).second.place);
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}
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++i;
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RankingMap::const_iterator i = m_rankingMap.begin();
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RankingMap::const_iterator end = m_rankingMap.end();
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while (i != end) {
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if ((*i).second.dbid != DB_ID_INVALID) {
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GetDatabase().SetGamePlayerPlace(GetId(), (*i).second.dbid, (*i).second.place);
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}
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++i;
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}
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GetDatabase().EndGame(GetDBId());
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GetDatabase().EndGame(GetId());
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m_rankingMap.clear();
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}
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@@ -150,8 +150,8 @@ public:
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m_server.AvatarOK(requestId);
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}
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virtual void CreateGameSuccess(unsigned requestId, DB_id gameId) {
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m_server.SetGameDBId((u_int32_t)requestId, gameId);
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virtual void CreateGameSuccess(unsigned /*requestId*/) {
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// Nothing to do.
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}
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virtual void CreateGameFailed(unsigned requestId) {
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@@ -2054,14 +2054,6 @@ ServerLobbyThread::GetCallback()
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return m_gui;
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}
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void
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ServerLobbyThread::SetGameDBId(u_int32_t gameId, DB_id gameDBId)
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{
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boost::shared_ptr<ServerGame> game = InternalGetGameFromId(gameId);
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if (game)
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game->SetDBId(gameDBId);
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}
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ServerIrcBotCallback &
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ServerLobbyThread::GetIrcBotCallback()
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{
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@@ -52,9 +52,6 @@ public:
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u_int32_t GetId() const;
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const std::string &GetName() const;
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DB_id GetDBId() const;
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void SetDBId(DB_id newId);
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void AddSession(boost::shared_ptr<SessionData> session);
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void RemovePlayer(unsigned playerId, unsigned errorCode);
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@@ -193,7 +190,6 @@ private:
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ServerGameState *m_curState;
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const u_int32_t m_id;
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DB_id m_dbId;
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const std::string m_name;
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const std::string m_password;
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ConfigFile &m_playerConfig;
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@@ -99,8 +99,6 @@ public:
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u_int32_t GetNextGameId();
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ServerCallback &GetCallback();
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void SetGameDBId(u_int32_t gameId, DB_id gameDBId);
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AvatarManager &GetAvatarManager();
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ChatCleanerManager &GetChatCleaner();
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