No longer use database game id, because it may not exist yet (related to issue #14)

This commit is contained in:
lotodore
2011-03-20 22:38:03 +00:00
parent 6ccd1d0d0e
commit 979f079a57
9 changed files with 19 additions and 47 deletions
+2 -10
View File
@@ -150,8 +150,8 @@ public:
m_server.AvatarOK(requestId);
}
virtual void CreateGameSuccess(unsigned requestId, DB_id gameId) {
m_server.SetGameDBId((u_int32_t)requestId, gameId);
virtual void CreateGameSuccess(unsigned /*requestId*/) {
// Nothing to do.
}
virtual void CreateGameFailed(unsigned requestId) {
@@ -2054,14 +2054,6 @@ ServerLobbyThread::GetCallback()
return m_gui;
}
void
ServerLobbyThread::SetGameDBId(u_int32_t gameId, DB_id gameDBId)
{
boost::shared_ptr<ServerGame> game = InternalGetGameFromId(gameId);
if (game)
game->SetDBId(gameDBId);
}
ServerIrcBotCallback &
ServerLobbyThread::GetIrcBotCallback()
{