No longer use database game id, because it may not exist yet (related to issue #14)
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@@ -150,8 +150,8 @@ public:
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m_server.AvatarOK(requestId);
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}
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virtual void CreateGameSuccess(unsigned requestId, DB_id gameId) {
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m_server.SetGameDBId((u_int32_t)requestId, gameId);
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virtual void CreateGameSuccess(unsigned /*requestId*/) {
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// Nothing to do.
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}
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virtual void CreateGameFailed(unsigned requestId) {
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@@ -2054,14 +2054,6 @@ ServerLobbyThread::GetCallback()
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return m_gui;
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}
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void
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ServerLobbyThread::SetGameDBId(u_int32_t gameId, DB_id gameDBId)
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{
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boost::shared_ptr<ServerGame> game = InternalGetGameFromId(gameId);
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if (game)
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game->SetDBId(gameDBId);
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}
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ServerIrcBotCallback &
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ServerLobbyThread::GetIrcBotCallback()
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{
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