No longer use database game id, because it may not exist yet (related to issue #14)

This commit is contained in:
lotodore
2011-03-20 22:38:03 +00:00
parent 6ccd1d0d0e
commit 979f079a57
9 changed files with 19 additions and 47 deletions
+2 -2
View File
@@ -77,12 +77,12 @@ ServerDBGeneric::AsyncCreateGame(unsigned requestId, const string &/*gameName*/)
} }
void void
ServerDBGeneric::SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/) ServerDBGeneric::SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/)
{ {
} }
void void
ServerDBGeneric::EndGame(DB_id /*gameId*/) ServerDBGeneric::EndGame(unsigned /*requestId*/)
{ {
} }
+1 -1
View File
@@ -43,7 +43,7 @@ public:
virtual void AvatarIsBlacklisted(unsigned requestId) = 0; virtual void AvatarIsBlacklisted(unsigned requestId) = 0;
virtual void AvatarIsOK(unsigned requestId) = 0; virtual void AvatarIsOK(unsigned requestId) = 0;
virtual void CreateGameSuccess(unsigned requestId, DB_id gameId) = 0; virtual void CreateGameSuccess(unsigned requestId) = 0;
virtual void CreateGameFailed(unsigned requestId) = 0; virtual void CreateGameFailed(unsigned requestId) = 0;
virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId) = 0; virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId) = 0;
+2 -2
View File
@@ -44,8 +44,8 @@ public:
virtual void PlayerLogout(DB_id playerId); virtual void PlayerLogout(DB_id playerId);
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName); virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place); virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
virtual void EndGame(DB_id gameId); virtual void EndGame(unsigned requestId);
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId); virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
+2 -2
View File
@@ -44,8 +44,8 @@ public:
virtual void PlayerLogout(DB_id playerId) = 0; virtual void PlayerLogout(DB_id playerId) = 0;
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0; virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place) = 0; virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place) = 0;
virtual void EndGame(DB_id gameId) = 0; virtual void EndGame(unsigned requestId) = 0;
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId) = 0; virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId) = 0;
}; };
+2 -2
View File
@@ -42,8 +42,8 @@ public:
virtual void PlayerLogout(DB_id /*playerId*/) {} virtual void PlayerLogout(DB_id /*playerId*/) {}
virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {} virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {}
virtual void SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/) {} virtual void SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/) {}
virtual void EndGame(DB_id /*gameId*/) {} virtual void EndGame(unsigned /*requestId*/) {}
virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id */*byPlayerId*/) {} virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id */*byPlayerId*/) {}
}; };
+8 -22
View File
@@ -50,7 +50,7 @@ static bool LessThanPlayerHandStartMoney(const boost::shared_ptr<PlayerInterface
ServerGame::ServerGame(boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile &playerConfig, Log &serverLog) ServerGame::ServerGame(boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile &playerConfig, Log &serverLog)
: m_adminPlayerId(adminPlayerId), m_lobbyThread(lobbyThread), m_gui(gui), : m_adminPlayerId(adminPlayerId), m_lobbyThread(lobbyThread), m_gui(gui),
m_gameData(gameData), m_curState(NULL), m_id(id), m_dbId(DB_ID_INVALID), m_name(name), m_gameData(gameData), m_curState(NULL), m_id(id), m_name(name),
m_password(pwd), m_playerConfig(playerConfig), m_serverLog(serverLog), m_gameNum(1), m_password(pwd), m_playerConfig(playerConfig), m_serverLog(serverLog), m_gameNum(1),
m_curPetitionId(1), m_doNotAutoKickSmallDelaySec(10), m_voteKickTimer(lobbyThread->GetIOService()), m_curPetitionId(1), m_doNotAutoKickSmallDelaySec(10), m_voteKickTimer(lobbyThread->GetIOService()),
m_stateTimer1(lobbyThread->GetIOService()), m_stateTimer2(lobbyThread->GetIOService()) m_stateTimer1(lobbyThread->GetIOService()), m_stateTimer2(lobbyThread->GetIOService())
@@ -89,18 +89,6 @@ ServerGame::GetName() const
return m_name; return m_name;
} }
DB_id
ServerGame::GetDBId() const
{
return m_dbId;
}
void
ServerGame::SetDBId(DB_id newId)
{
m_dbId = newId;
}
void void
ServerGame::AddSession(boost::shared_ptr<SessionData> session) ServerGame::AddSession(boost::shared_ptr<SessionData> session)
{ {
@@ -351,17 +339,15 @@ void
ServerGame::StoreAndResetRanking() ServerGame::StoreAndResetRanking()
{ {
// Store players in database. // Store players in database.
if (GetDBId() != DB_ID_INVALID) { RankingMap::const_iterator i = m_rankingMap.begin();
RankingMap::const_iterator i = m_rankingMap.begin(); RankingMap::const_iterator end = m_rankingMap.end();
RankingMap::const_iterator end = m_rankingMap.end(); while (i != end) {
while (i != end) { if ((*i).second.dbid != DB_ID_INVALID) {
if ((*i).second.dbid != DB_ID_INVALID) { GetDatabase().SetGamePlayerPlace(GetId(), (*i).second.dbid, (*i).second.place);
GetDatabase().SetGamePlayerPlace(GetDBId(), (*i).second.dbid, (*i).second.place);
}
++i;
} }
++i;
} }
GetDatabase().EndGame(GetDBId()); GetDatabase().EndGame(GetId());
m_rankingMap.clear(); m_rankingMap.clear();
} }
+2 -10
View File
@@ -150,8 +150,8 @@ public:
m_server.AvatarOK(requestId); m_server.AvatarOK(requestId);
} }
virtual void CreateGameSuccess(unsigned requestId, DB_id gameId) { virtual void CreateGameSuccess(unsigned /*requestId*/) {
m_server.SetGameDBId((u_int32_t)requestId, gameId); // Nothing to do.
} }
virtual void CreateGameFailed(unsigned requestId) { virtual void CreateGameFailed(unsigned requestId) {
@@ -2054,14 +2054,6 @@ ServerLobbyThread::GetCallback()
return m_gui; return m_gui;
} }
void
ServerLobbyThread::SetGameDBId(u_int32_t gameId, DB_id gameDBId)
{
boost::shared_ptr<ServerGame> game = InternalGetGameFromId(gameId);
if (game)
game->SetDBId(gameDBId);
}
ServerIrcBotCallback & ServerIrcBotCallback &
ServerLobbyThread::GetIrcBotCallback() ServerLobbyThread::GetIrcBotCallback()
{ {
-4
View File
@@ -52,9 +52,6 @@ public:
u_int32_t GetId() const; u_int32_t GetId() const;
const std::string &GetName() const; const std::string &GetName() const;
DB_id GetDBId() const;
void SetDBId(DB_id newId);
void AddSession(boost::shared_ptr<SessionData> session); void AddSession(boost::shared_ptr<SessionData> session);
void RemovePlayer(unsigned playerId, unsigned errorCode); void RemovePlayer(unsigned playerId, unsigned errorCode);
@@ -193,7 +190,6 @@ private:
ServerGameState *m_curState; ServerGameState *m_curState;
const u_int32_t m_id; const u_int32_t m_id;
DB_id m_dbId;
const std::string m_name; const std::string m_name;
const std::string m_password; const std::string m_password;
ConfigFile &m_playerConfig; ConfigFile &m_playerConfig;
-2
View File
@@ -99,8 +99,6 @@ public:
u_int32_t GetNextGameId(); u_int32_t GetNextGameId();
ServerCallback &GetCallback(); ServerCallback &GetCallback();
void SetGameDBId(u_int32_t gameId, DB_id gameDBId);
AvatarManager &GetAvatarManager(); AvatarManager &GetAvatarManager();
ChatCleanerManager &GetChatCleaner(); ChatCleanerManager &GetChatCleaner();