Adding new protocol notification.
This commit is contained in:
@@ -1397,6 +1397,9 @@ ClientStateWaitJoin::InternalHandlePacket(boost::shared_ptr<ClientThread> client
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case joinGameFailureReason_gameNameInUse :
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case joinGameFailureReason_gameNameInUse :
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failureCode = NTF_NET_JOIN_GAME_NAME_IN_USE;
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failureCode = NTF_NET_JOIN_GAME_NAME_IN_USE;
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break;
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break;
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case joinGameFailureReason_badGameName :
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failureCode = NTF_NET_JOIN_GAME_BAD_NAME;
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break;
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case joinGameFailureReason_invalidSettings :
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case joinGameFailureReason_invalidSettings :
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failureCode = NTF_NET_JOIN_INVALID_SETTINGS;
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failureCode = NTF_NET_JOIN_INVALID_SETTINGS;
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break;
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break;
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@@ -1959,6 +1959,9 @@ ServerLobbyThread::SendJoinGameFailed(boost::shared_ptr<SessionData> s, unsigned
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case NTF_NET_JOIN_GAME_NAME_IN_USE :
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case NTF_NET_JOIN_GAME_NAME_IN_USE :
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joinFailed->joinGameFailureReason = joinGameFailureReason_gameNameInUse;
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joinFailed->joinGameFailureReason = joinGameFailureReason_gameNameInUse;
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break;
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break;
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case NTF_NET_JOIN_GAME_BAD_NAME :
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joinFailed->joinGameFailureReason = joinGameFailureReason_badGameName;
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break;
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case NTF_NET_JOIN_INVALID_SETTINGS :
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case NTF_NET_JOIN_INVALID_SETTINGS :
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joinFailed->joinGameFailureReason = joinGameFailureReason_invalidSettings;
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joinFailed->joinGameFailureReason = joinGameFailureReason_invalidSettings;
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break;
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break;
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