diff --git a/src/gui/qt/gametable/gametableimpl.cpp b/src/gui/qt/gametable/gametableimpl.cpp index 4224a31a..54950e5e 100755 --- a/src/gui/qt/gametable/gametableimpl.cpp +++ b/src/gui/qt/gametable/gametableimpl.cpp @@ -2857,6 +2857,8 @@ void gameTableImpl::networkGameModification() { int width = tempMetrics.width(tr("Lobby")); pushButton_break->setText(tr("Lobby")); pushButton_break->setMinimumSize(width+10,20); + myGameTableStyle->setBreakButtonStyle(pushButton_break,0); + blinkingStartButtonAnimationTimer->stop(); } if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) { @@ -2876,6 +2878,9 @@ void gameTableImpl::networkGameModification() { } else { registeredUserMode(); } + blinkingStartButtonAnimationTimer->stop(); + myGameTableStyle->setBreakButtonStyle(pushButton_break,0); + } void gameTableImpl::mouseOverFlipCards(bool front) { @@ -3073,9 +3078,6 @@ void gameTableImpl::leaveCurrentNetworkGame() { if (myStartWindow->getSession()->isNetworkClientRunning()) { - - // T O D O !!!!!!! anzeigen? aus myMessageDialog auslesen per Config!!!!!!! T O D O - myMessageDialogImpl dialog(myConfig, this); if(!dialog.checkIfMesssageWillBeDisplayed(1)) { @@ -3084,7 +3086,7 @@ void gameTableImpl::leaveCurrentNetworkGame() { myStartWindow->getSession()->sendLeaveCurrentGame(); } else { - if (dialog.exec(1, tr("Attention! Do you really want to leave the current game\nand go back to the lobby?"), tr("PokerTH - Internet Game Message"), QPixmap(":/gfx/logoChip3D.png"), QDialogButtonBox::Ok) == QDialog::Accepted ) { + if (dialog.exec(1, tr("Attention! Do you really want to leave the current game\nand go back to the lobby?"), tr("PokerTH - Internet Game Message"), QPixmap(":/gfx/logoChip3D.png"), QDialogButtonBox::Ok) == QDialog::Accepted, true ) { assert(myStartWindow->getSession()); myStartWindow->getSession()->sendLeaveCurrentGame(); }