Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.

This commit is contained in:
lotodore
2011-12-17 23:34:34 +00:00
parent 7c5335f1da
commit 99616b4eed
45 changed files with 394 additions and 119 deletions
+6
View File
@@ -523,6 +523,7 @@ PlayersActionDoneMessage ::= [APPLICATION 27] SEQUENCE {
playerId NonZeroId,
gameState NetGameState,
playerAction NetPlayerAction,
playerState NetPlayerState,
totalPlayerBet AmountOfMoney,
playerMoney AmountOfMoney,
highestSet AmountOfMoney,
@@ -808,6 +809,11 @@ NetPlayerAction ::= ENUMERATED {
actionAllIn (6)
}
NetPlayerState ::= ENUMERATED {
playerStateNormal (0),
playerStateSessionInactive (1)
}
NonZeroId ::= INTEGER(1..4294967295)
Id ::= INTEGER(0..4294967295)