Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.
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@@ -523,6 +523,7 @@ PlayersActionDoneMessage ::= [APPLICATION 27] SEQUENCE {
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playerId NonZeroId,
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gameState NetGameState,
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playerAction NetPlayerAction,
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playerState NetPlayerState,
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totalPlayerBet AmountOfMoney,
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playerMoney AmountOfMoney,
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highestSet AmountOfMoney,
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@@ -808,6 +809,11 @@ NetPlayerAction ::= ENUMERATED {
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actionAllIn (6)
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}
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NetPlayerState ::= ENUMERATED {
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playerStateNormal (0),
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playerStateSessionInactive (1)
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}
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NonZeroId ::= INTEGER(1..4294967295)
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Id ::= INTEGER(0..4294967295)
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