Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.
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@@ -124,6 +124,7 @@ HEADERS += src/third_party/asn1/AllInShowCardsMessage.h \
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src/third_party/asn1/NetGameMode.h \
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src/third_party/asn1/NetGameState.h \
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src/third_party/asn1/NetPlayerAction.h \
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src/third_party/asn1/NetPlayerState.h \
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src/third_party/asn1/NonZeroId.h \
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src/third_party/asn1/OCTET_STRING.h \
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src/third_party/asn1/per_decoder.h \
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@@ -236,6 +237,7 @@ SOURCES += src/third_party/asn1/ChatCleanerMessage.c \
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src/third_party/asn1/OCTET_STRING.c \
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src/third_party/asn1/NonZeroId.c \
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src/third_party/asn1/NetPlayerAction.c \
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src/third_party/asn1/NetPlayerState.c \
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src/third_party/asn1/NetGameState.c \
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src/third_party/asn1/NetGameMode.c \
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src/third_party/asn1/NetGameInfo.c \
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