Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.

This commit is contained in:
lotodore
2011-12-17 23:34:34 +00:00
parent 7c5335f1da
commit 99616b4eed
45 changed files with 394 additions and 119 deletions
+2
View File
@@ -124,6 +124,7 @@ HEADERS += src/third_party/asn1/AllInShowCardsMessage.h \
src/third_party/asn1/NetGameMode.h \
src/third_party/asn1/NetGameState.h \
src/third_party/asn1/NetPlayerAction.h \
src/third_party/asn1/NetPlayerState.h \
src/third_party/asn1/NonZeroId.h \
src/third_party/asn1/OCTET_STRING.h \
src/third_party/asn1/per_decoder.h \
@@ -236,6 +237,7 @@ SOURCES += src/third_party/asn1/ChatCleanerMessage.c \
src/third_party/asn1/OCTET_STRING.c \
src/third_party/asn1/NonZeroId.c \
src/third_party/asn1/NetPlayerAction.c \
src/third_party/asn1/NetPlayerState.c \
src/third_party/asn1/NetGameState.c \
src/third_party/asn1/NetGameMode.c \
src/third_party/asn1/NetGameInfo.c \