Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.

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lotodore committed 2011-12-17 23:34:34 +00:00
1 parent 7c5335f1da
commit 99616b4eed
45 files changed
+394 -119

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@@ -1785,6 +1785,7 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
}
tmpPlayer->setMyAction(PlayerAction(netActionDone->playerAction));
tmpPlayer->setIsSessionActive(netActionDone->playerState == NetPlayerState_playerStateNormal);
tmpPlayer->setMySetAbsolute(netActionDone->totalPlayerBet);
tmpPlayer->setMyCash(netActionDone->playerMoney);
curGame->getCurrentHand()->getCurrentBeRo()->setHighestSet(netActionDone->highestSet);