Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.
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@@ -55,7 +55,7 @@ static ber_tlv_tag_t asn_DEF_ChatRejectMessage_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_ChatRejectMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (12 << 2)), 0, 0, 0 } /* chatText at 740 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (12 << 2)), 0, 0, 0 } /* chatText at 741 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_ChatRejectMessage_specs_1 = {
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sizeof(struct ChatRejectMessage),
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