Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.

This commit is contained in:
lotodore
2011-12-17 23:34:34 +00:00
parent 7c5335f1da
commit 99616b4eed
45 changed files with 394 additions and 119 deletions
+1 -1
View File
@@ -55,7 +55,7 @@ static ber_tlv_tag_t asn_DEF_ChatRejectMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_ChatRejectMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (12 << 2)), 0, 0, 0 } /* chatText at 740 */
{ (ASN_TAG_CLASS_UNIVERSAL | (12 << 2)), 0, 0, 0 } /* chatText at 741 */
};
static asn_SEQUENCE_specifics_t asn_SPC_ChatRejectMessage_specs_1 = {
sizeof(struct ChatRejectMessage),