Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.
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+4
-4
@@ -50,10 +50,10 @@ static ber_tlv_tag_t asn_DEF_DealFlopCardsMessage_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_DealFlopCardsMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 3 }, /* gameId at 533 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 2 }, /* flopCard1 at 534 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -2, 1 }, /* flopCard2 at 535 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -3, 0 } /* flopCard3 at 537 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 3 }, /* gameId at 534 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 2 }, /* flopCard1 at 535 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -2, 1 }, /* flopCard2 at 536 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -3, 0 } /* flopCard3 at 538 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_DealFlopCardsMessage_specs_1 = {
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sizeof(struct DealFlopCardsMessage),
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