Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.

This commit is contained in:
lotodore
2011-12-17 23:34:34 +00:00
parent 7c5335f1da
commit 99616b4eed
45 changed files with 394 additions and 119 deletions
+4 -4
View File
@@ -50,10 +50,10 @@ static ber_tlv_tag_t asn_DEF_DealFlopCardsMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_DealFlopCardsMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 3 }, /* gameId at 533 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 2 }, /* flopCard1 at 534 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -2, 1 }, /* flopCard2 at 535 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -3, 0 } /* flopCard3 at 537 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 3 }, /* gameId at 534 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 2 }, /* flopCard1 at 535 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -2, 1 }, /* flopCard2 at 536 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -3, 0 } /* flopCard3 at 538 */
};
static asn_SEQUENCE_specifics_t asn_SPC_DealFlopCardsMessage_specs_1 = {
sizeof(struct DealFlopCardsMessage),