Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.
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+2
-2
@@ -32,8 +32,8 @@ static ber_tlv_tag_t asn_DEF_DealTurnCardMessage_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_DealTurnCardMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 540 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 } /* turnCard at 542 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 541 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 } /* turnCard at 543 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_DealTurnCardMessage_specs_1 = {
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sizeof(struct DealTurnCardMessage),
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