Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.

This commit is contained in:
lotodore
2011-12-17 23:34:34 +00:00
parent 7c5335f1da
commit 99616b4eed
45 changed files with 394 additions and 119 deletions
+2 -2
View File
@@ -32,8 +32,8 @@ static ber_tlv_tag_t asn_DEF_EndOfGameMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_EndOfGameMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 596 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 } /* winnerPlayerId at 598 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 597 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 } /* winnerPlayerId at 599 */
};
static asn_SEQUENCE_specifics_t asn_SPC_EndOfGameMessage_specs_1 = {
sizeof(struct EndOfGameMessage),