Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.
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@@ -0,0 +1,60 @@
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package pokerth_protocol;
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//
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// This file was generated by the BinaryNotes compiler.
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// See http://bnotes.sourceforge.net
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// Any modifications to this file will be lost upon recompilation of the source ASN.1.
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//
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import org.bn.*;
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import org.bn.annotations.*;
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import org.bn.annotations.constraints.*;
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import org.bn.coders.*;
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import org.bn.types.*;
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@ASN1PreparedElement
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@ASN1Enum (
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name = "NetPlayerState"
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)
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public class NetPlayerState implements IASN1PreparedElement {
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public enum EnumType {
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@ASN1EnumItem ( name = "playerStateNormal", hasTag = true , tag = 0 )
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playerStateNormal ,
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@ASN1EnumItem ( name = "playerStateSessionInactive", hasTag = true , tag = 1 )
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playerStateSessionInactive ,
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}
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private EnumType value;
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private Integer integerForm;
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public EnumType getValue() {
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return this.value;
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}
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public void setValue(EnumType value) {
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this.value = value;
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}
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public Integer getIntegerForm() {
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return integerForm;
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}
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public void setIntegerForm(Integer value) {
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integerForm = value;
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}
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public void initWithDefaults() {
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}
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private static IASN1PreparedElementData preparedData = CoderFactory.getInstance().newPreparedElementData(NetPlayerState.class);
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public IASN1PreparedElementData getPreparedData() {
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return preparedData;
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}
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}
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