Player action timeout - display is working, function still missing.
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@@ -73,6 +73,8 @@ public:
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void nextRoundCleanGui();
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void meInAction();
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void startTimeoutAnimation(int playerId, int timeoutSec);
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void stopTimeoutAnimation(int playerId);
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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