Player action timeout - display is working, function still missing.
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@@ -97,6 +97,8 @@ struct GCC_PACKED NetPacketJoinGameAckData
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u_int16_t smallBlind;
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u_int16_t handsBeforeRaise;
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u_int16_t proposedGuiSpeed;
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u_int16_t playerActionTimeout;
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u_int16_t reserved;
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u_int32_t startMoney;
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};
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@@ -716,14 +718,15 @@ NetPacketJoinGameAck::SetData(const NetPacketJoinGameAck::Data &inData)
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NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)GetRawData();
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assert(tmpData);
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tmpData->sessionId = htonl(inData.sessionId);
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tmpData->playerId = htons(inData.yourPlayerUniqueId);
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tmpData->playerNumber = htons(inData.yourPlayerNum);
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tmpData->numberOfPlayers = htons(inData.gameData.numberOfPlayers);
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tmpData->smallBlind = htons(inData.gameData.smallBlind);
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tmpData->handsBeforeRaise = htons(inData.gameData.handsBeforeRaise);
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tmpData->proposedGuiSpeed = htons(inData.gameData.guiSpeed);
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tmpData->startMoney = htonl(inData.gameData.startMoney);
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tmpData->sessionId = htonl(inData.sessionId);
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tmpData->playerId = htons(inData.yourPlayerUniqueId);
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tmpData->playerNumber = htons(inData.yourPlayerNum);
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tmpData->numberOfPlayers = htons(inData.gameData.numberOfPlayers);
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tmpData->smallBlind = htons(inData.gameData.smallBlind);
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tmpData->handsBeforeRaise = htons(inData.gameData.handsBeforeRaise);
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tmpData->proposedGuiSpeed = htons(inData.gameData.guiSpeed);
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tmpData->playerActionTimeout = htons(inData.gameData.playerActionTimeoutSec);
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tmpData->startMoney = htonl(inData.gameData.startMoney);
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}
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void
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@@ -732,14 +735,15 @@ NetPacketJoinGameAck::GetData(NetPacketJoinGameAck::Data &outData) const
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NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)GetRawData();
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assert(tmpData);
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outData.sessionId = ntohl(tmpData->sessionId);
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outData.yourPlayerUniqueId = ntohs(tmpData->playerId);
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outData.yourPlayerNum = ntohs(tmpData->playerNumber);
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outData.gameData.numberOfPlayers = ntohs(tmpData->numberOfPlayers);
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outData.gameData.smallBlind = ntohs(tmpData->smallBlind);
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outData.gameData.handsBeforeRaise = ntohs(tmpData->handsBeforeRaise);
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outData.gameData.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
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outData.gameData.startMoney = ntohl(tmpData->startMoney);
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outData.sessionId = ntohl(tmpData->sessionId);
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outData.yourPlayerUniqueId = ntohs(tmpData->playerId);
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outData.yourPlayerNum = ntohs(tmpData->playerNumber);
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outData.gameData.numberOfPlayers = ntohs(tmpData->numberOfPlayers);
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outData.gameData.smallBlind = ntohs(tmpData->smallBlind);
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outData.gameData.handsBeforeRaise = ntohs(tmpData->handsBeforeRaise);
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outData.gameData.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
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outData.gameData.playerActionTimeoutSec = ntohs(tmpData->playerActionTimeout);
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outData.gameData.startMoney = ntohl(tmpData->startMoney);
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}
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const NetPacketJoinGameAck *
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