Added delays between dealing cards. Added check for IPv6.
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@@ -184,6 +184,32 @@ protected:
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static void SetHighestSet(Game &curGame, int highestSet);
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};
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// State: Delay after dealing cards
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class ServerRecvStateDealCardsDelay : public ServerRecvStateReceiving, public ServerRecvStateRunning
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{
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public:
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// Access the state singleton.
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static ServerRecvStateDealCardsDelay &Instance();
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virtual ~ServerRecvStateDealCardsDelay();
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// Overwrite default processing
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virtual int Process(ServerRecvThread &server);
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void SetTimer(const boost::microsec_timer &timer);
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protected:
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// Protected constructor - this is a singleton.
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ServerRecvStateDealCardsDelay();
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virtual int InternalProcess(ServerRecvThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
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private:
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boost::microsec_timer m_delayTimer;
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};
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// State: Delay before next hand.
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class ServerRecvStateNextHand : public ServerRecvStateReceiving, public ServerRecvStateRunning
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{
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