Fixing some ASN.1 related bugs. Playing a game works now, but there is still an issue when the lobby is started after the game.
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@@ -61,8 +61,11 @@ ReceiverHelper::ScanPackets(ReceiveBuffer &buf)
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LOG_ERROR(e.what());
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}
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}
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if (tmpPacket.get())
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if (tmpPacket)
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{
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//cerr << "IN:" << endl << tmpPacket->ToString() << endl;
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buf.receivedPackets.push_back(tmpPacket);
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}
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else
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dataAvailable = false;
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} while(dataAvailable);
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