Fixing some ASN.1 related bugs. Playing a game works now, but there is still an issue when the lobby is started after the game.
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@@ -21,6 +21,7 @@
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#ifndef _NETPACKET_H_
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#define _NETPACKET_H_
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#include <string>
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#include <list>
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#include <third_party/asn1/PokerTHMessage.h>
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@@ -57,6 +58,8 @@ public:
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bool IsClientActivity() const;
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std::string ToString() const;
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static void SetGameData(const GameData &inData, NetGameInfo_t *outData);
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static void GetGameData(const NetGameInfo_t *inData, GameData &outData);
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