Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets.
This commit is contained in:
+16
-16
@@ -49,10 +49,10 @@ public:
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virtual void NotifySessionRemoved(boost::shared_ptr<ServerGame> server) = 0;
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// Handling of a new session.
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session) = 0;
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session) = 0;
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// Main processing function of the current state.
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virtual void ProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet) = 0;
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virtual void ProcessPacket(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet) = 0;
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};
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// Abstract State: Receiving.
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@@ -63,11 +63,11 @@ public:
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// Globally handle packets which are allowed in all running states.
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// Calls InternalProcess if packet has not been processed.
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virtual void ProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
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virtual void ProcessPacket(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
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protected:
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virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet) = 0;
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virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet) = 0;
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};
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// State: Initialization.
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@@ -83,7 +83,7 @@ public:
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virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> server);
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virtual void NotifySessionRemoved(boost::shared_ptr<ServerGame> server);
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session);
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session);
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protected:
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ServerGameStateInit();
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@@ -97,7 +97,7 @@ protected:
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void TimerAdminTimeout(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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void SendStartEvent(ServerGame &server, bool fillWithComputerPlayers);
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virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
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virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
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static boost::shared_ptr<NetPacket> CreateNetPacketPlayerJoined(unsigned gameId, const PlayerData &playerData);
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@@ -117,12 +117,12 @@ public:
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virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void NotifySessionRemoved(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session);
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session);
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protected:
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ServerGameStateStartGame();
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virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
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virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
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void TimerTimeout(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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void DoStart(boost::shared_ptr<ServerGame> server);
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@@ -142,12 +142,12 @@ public:
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virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void NotifySessionRemoved(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session);
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session);
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protected:
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ServerGameStateHand();
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virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
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virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
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void TimerLoop(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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void EngineLoop(boost::shared_ptr<ServerGame> server);
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void TimerShowCards(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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@@ -176,12 +176,12 @@ public:
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virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void NotifySessionRemoved(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session);
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session);
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protected:
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ServerGameStateWaitPlayerAction();
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virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
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virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
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void TimerTimeout(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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private:
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@@ -200,12 +200,12 @@ public:
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virtual void NotifyGameAdminChanged(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void NotifySessionRemoved(boost::shared_ptr<ServerGame> /*server*/) {}
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, SessionWrapper session);
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session);
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protected:
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ServerGameStateWaitNextHand();
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virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
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virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
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void TimerTimeout(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server);
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private:
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@@ -225,10 +225,10 @@ public:
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virtual void NotifySessionRemoved(boost::shared_ptr<ServerGame> /*server*/) {}
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// Handling of a new session.
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> /*server*/, SessionWrapper /*session*/) {}
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> /*server*/, boost::shared_ptr<SessionData> /*session*/) {}
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// Main processing function of the current state.
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virtual void ProcessPacket(boost::shared_ptr<ServerGame> /*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/) {}
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virtual void ProcessPacket(boost::shared_ptr<ServerGame> /*server*/, boost::shared_ptr<SessionData> /*session*/, boost::shared_ptr<NetPacket> /*packet*/) {}
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protected:
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ServerGameStateFinal() {}
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