sqlite-log: deleting unused parameters and implementing logging board cards

This commit is contained in:
floty
2011-02-27 16:34:39 +00:00
parent 22718fad46
commit 9c2dc64fbd
15 changed files with 72 additions and 94 deletions
+2 -1
View File
@@ -141,18 +141,19 @@ void LocalBeRo::run()
switch(myBeRoID) {
case GAME_STATE_FLOP:
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
myHand->getLog()->logBoardCards(myBeRoID, tempBoardCardsArray);
break;
case GAME_STATE_TURN:
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
break;
case GAME_STATE_RIVER:
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
break;
default: {
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR - wrong myBeRoID");
}
}
myHand->getLog()->logBoardCards(myBeRoID+1, tempBoardCardsArray);
logBoardCardsDone = true;
}
+1 -1
View File
@@ -1073,7 +1073,7 @@ void LocalPlayer::action()
//set that i was the last active player. need this for unhighlighting groupbox
currentHand->setLastPlayersTurn(myID);
currentHand->getGuiInterface()->logPlayerActionMsg(myName, myID, myAction, mySet);
currentHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
currentHand->getGuiInterface()->nextPlayerAnimation();
// cout << "playerID in action(): " << (*(currentHand->getCurrentBeRo()->getCurrentPlayersTurnIt()))->getMyID() << endl;
+4 -4
View File
@@ -106,7 +106,7 @@ public:
void setMyAction(int theValue, bool blind = 0) {
myAction = theValue;
// logging for human player
if(myAction && !blind) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myID, myAction, mySet);
if(myAction && !blind) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
}
int getMyAction() const {
return myAction;
@@ -155,13 +155,13 @@ public:
if(myCardsFlip) {
switch(state) {
case 1:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt);
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
break;
case 2:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1]);
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
break;
case 3:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt, "has");
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
break;
default:
;