sqlite-log: deleting unused parameters and implementing logging board cards

This commit is contained in:
floty
2011-02-27 16:34:39 +00:00
parent 22718fad46
commit 9c2dc64fbd
15 changed files with 72 additions and 94 deletions
+2
View File
@@ -2476,6 +2476,7 @@ void gameTableImpl::postRiverRunAnimation3()
// if (textLabel_handLabel->text() == "River") {
//set Player value (logging)
currentHand->getLog()->logPlayerAction(5,(*it_c)->getMyID()+1,LOG_ACTION_WIN,pot);
(*it_c)->setMyWinnerState(true, pot);
// }
@@ -2502,6 +2503,7 @@ void gameTableImpl::postRiverRunAnimation3()
for(it_int = winners.begin(); it_int != winners.end(); ++it_int) {
if((*it_int) == (*it_c)->getMyUniqueID()) {
int pot = (*it_c)->getLastMoneyWon();
currentHand->getLog()->logPlayerAction(5,(*it_c)->getMyID()+1,LOG_ACTION_WIN_SIDE_POT,pot);
(*it_c)->setMyWinnerState(false, pot);
}
}
+4 -4
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@@ -36,13 +36,13 @@ guiLog::guiLog(gameTableImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(
myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
connect(this, SIGNAL(signalLogPlayerActionMsg(QString, int, int, int)), this, SLOT(logPlayerActionMsg(QString, int, int, int)));
connect(this, SIGNAL(signalLogPlayerActionMsg(QString, int, int)), this, SLOT(logPlayerActionMsg(QString, int, int)));
connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int)));
connect(this, SIGNAL(signalLogNewBlindsSetsMsg(int, int, QString, QString)), this, SLOT(logNewBlindsSetsMsg(int, int, QString, QString)));
connect(this, SIGNAL(signalLogPlayerWinsMsg(QString, int, bool)), this, SLOT(logPlayerWinsMsg(QString, int, bool)));
connect(this, SIGNAL(signalLogPlayerSitsOut(QString)), this, SLOT(logPlayerSitsOut(QString)));
connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int)));
connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, int, QString)));
connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, QString)));
connect(this, SIGNAL(signalLogPlayerLeftMsg(QString, int)), this, SLOT(logPlayerLeftMsg(QString, int)));
connect(this, SIGNAL(signalLogNewGameAdminMsg(QString)), this, SLOT(logNewGameAdminMsg(QString)));
connect(this, SIGNAL(signalLogPlayerWinGame(QString, int)), this, SLOT(logPlayerWinGame(QString, int)));
@@ -129,7 +129,7 @@ guiLog::~guiLog()
}
void guiLog::logPlayerActionMsg(QString msg, int playerID, int action, int setValue)
void guiLog::logPlayerActionMsg(QString msg, int action, int setValue)
{
switch (action) {
@@ -580,7 +580,7 @@ void guiLog::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3,
}
}
void guiLog::logFlipHoleCardsMsg(QString playerName, int playerID, int card1, int card2, int cardsValueInt, QString showHas)
void guiLog::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt, QString showHas)
{
QString tempHandName;
+4 -4
View File
@@ -44,13 +44,13 @@ public:
public slots:
void logPlayerActionMsg(QString playerName, int playerID, int action, int setValue);
void logPlayerActionMsg(QString playerName, int action, int setValue);
void logNewGameHandMsg(int gameID, int handID);
void logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
void logPlayerWinsMsg(QString playerName, int pot, bool main);
void logPlayerSitsOut(QString playerName);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(QString playerName, int playerID, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void logPlayerLeftMsg(QString playerName, int wasKicked);
void logNewGameAdminMsg(QString playerName);
void logPlayerWinGame(QString playerName, int gameID);
@@ -66,13 +66,13 @@ public:
void writeLogFileStream(QString string);
signals:
void signalLogPlayerActionMsg(QString playerName, int playerID, int action, int setValue);
void signalLogPlayerActionMsg(QString playerName, int action, int setValue);
void signalLogNewGameHandMsg(int gameID, int handID);
void signalLogNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
void signalLogPlayerWinsMsg(QString playerName, int pot, bool main);
void signalLogPlayerSitsOut(QString playerName);
void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void signalLogFlipHoleCardsMsg(QString playerName, int playerID, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
void signalLogNewGameAdminMsg(QString playerName);
void signalLogPlayerWinGame(QString playerName, int gameID);
+4 -4
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@@ -239,9 +239,9 @@ void GuiWrapper::endVoteOnKick()
myW->signalEndVoteOnKick();
}
void GuiWrapper::logPlayerActionMsg(string playerName, int playerID, int action, int setValue)
void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue)
{
myGuiLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), playerID, action, setValue);
myGuiLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), action, setValue);
}
void GuiWrapper::logNewGameHandMsg(int gameID, int handID)
{
@@ -263,9 +263,9 @@ void GuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int car
{
myGuiLog->signalLogDealBoardCardsMsg(roundID, card1, card2, card3, card4, card5);
}
void GuiWrapper::logFlipHoleCardsMsg(string playerName, int playerID, int card1, int card2, int cardsValueInt, string showHas)
void GuiWrapper::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cardsValueInt, string showHas)
{
myGuiLog->signalLogFlipHoleCardsMsg(QString::fromUtf8(playerName.c_str()), playerID, card1, card2, cardsValueInt, QString::fromUtf8(showHas.c_str()));
myGuiLog->signalLogFlipHoleCardsMsg(QString::fromUtf8(playerName.c_str()), card1, card2, cardsValueInt, QString::fromUtf8(showHas.c_str()));
}
void GuiWrapper::logPlayerWinGame(std::string playerName, int gameID)
{
+2 -2
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@@ -105,13 +105,13 @@ public:
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
void endVoteOnKick();
void logPlayerActionMsg(std::string playerName, int playerID, int action, int setValue) ;
void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ;
void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
void logPlayerWinsMsg(std::string playerName, int pot, bool main);
void logPlayerSitsOut(std::string playerName);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(std::string playerName, int playerID, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
void logPlayerWinGame(std::string playerName, int gameID);
void flushLogAtGame(int gameID);
void flushLogAtHand();