sqlite-log: deleting unused parameters and implementing logging board cards
This commit is contained in:
@@ -36,13 +36,13 @@ guiLog::guiLog(gameTableImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(
|
||||
|
||||
myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
|
||||
|
||||
connect(this, SIGNAL(signalLogPlayerActionMsg(QString, int, int, int)), this, SLOT(logPlayerActionMsg(QString, int, int, int)));
|
||||
connect(this, SIGNAL(signalLogPlayerActionMsg(QString, int, int)), this, SLOT(logPlayerActionMsg(QString, int, int)));
|
||||
connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int)));
|
||||
connect(this, SIGNAL(signalLogNewBlindsSetsMsg(int, int, QString, QString)), this, SLOT(logNewBlindsSetsMsg(int, int, QString, QString)));
|
||||
connect(this, SIGNAL(signalLogPlayerWinsMsg(QString, int, bool)), this, SLOT(logPlayerWinsMsg(QString, int, bool)));
|
||||
connect(this, SIGNAL(signalLogPlayerSitsOut(QString)), this, SLOT(logPlayerSitsOut(QString)));
|
||||
connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int)));
|
||||
connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, int, QString)));
|
||||
connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, QString)));
|
||||
connect(this, SIGNAL(signalLogPlayerLeftMsg(QString, int)), this, SLOT(logPlayerLeftMsg(QString, int)));
|
||||
connect(this, SIGNAL(signalLogNewGameAdminMsg(QString)), this, SLOT(logNewGameAdminMsg(QString)));
|
||||
connect(this, SIGNAL(signalLogPlayerWinGame(QString, int)), this, SLOT(logPlayerWinGame(QString, int)));
|
||||
@@ -129,7 +129,7 @@ guiLog::~guiLog()
|
||||
|
||||
}
|
||||
|
||||
void guiLog::logPlayerActionMsg(QString msg, int playerID, int action, int setValue)
|
||||
void guiLog::logPlayerActionMsg(QString msg, int action, int setValue)
|
||||
{
|
||||
|
||||
switch (action) {
|
||||
@@ -580,7 +580,7 @@ void guiLog::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3,
|
||||
}
|
||||
}
|
||||
|
||||
void guiLog::logFlipHoleCardsMsg(QString playerName, int playerID, int card1, int card2, int cardsValueInt, QString showHas)
|
||||
void guiLog::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt, QString showHas)
|
||||
{
|
||||
|
||||
QString tempHandName;
|
||||
|
||||
@@ -44,13 +44,13 @@ public:
|
||||
|
||||
public slots:
|
||||
|
||||
void logPlayerActionMsg(QString playerName, int playerID, int action, int setValue);
|
||||
void logPlayerActionMsg(QString playerName, int action, int setValue);
|
||||
void logNewGameHandMsg(int gameID, int handID);
|
||||
void logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
|
||||
void logPlayerWinsMsg(QString playerName, int pot, bool main);
|
||||
void logPlayerSitsOut(QString playerName);
|
||||
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
|
||||
void logFlipHoleCardsMsg(QString playerName, int playerID, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
|
||||
void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
|
||||
void logPlayerLeftMsg(QString playerName, int wasKicked);
|
||||
void logNewGameAdminMsg(QString playerName);
|
||||
void logPlayerWinGame(QString playerName, int gameID);
|
||||
@@ -66,13 +66,13 @@ public:
|
||||
void writeLogFileStream(QString string);
|
||||
|
||||
signals:
|
||||
void signalLogPlayerActionMsg(QString playerName, int playerID, int action, int setValue);
|
||||
void signalLogPlayerActionMsg(QString playerName, int action, int setValue);
|
||||
void signalLogNewGameHandMsg(int gameID, int handID);
|
||||
void signalLogNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
|
||||
void signalLogPlayerWinsMsg(QString playerName, int pot, bool main);
|
||||
void signalLogPlayerSitsOut(QString playerName);
|
||||
void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
|
||||
void signalLogFlipHoleCardsMsg(QString playerName, int playerID, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
|
||||
void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
|
||||
void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
|
||||
void signalLogNewGameAdminMsg(QString playerName);
|
||||
void signalLogPlayerWinGame(QString playerName, int gameID);
|
||||
|
||||
Reference in New Issue
Block a user