sqlite-log: deleting unused parameters and implementing logging board cards
This commit is contained in:
@@ -141,18 +141,19 @@ void LocalBeRo::run()
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switch(myBeRoID) {
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switch(myBeRoID) {
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case GAME_STATE_FLOP:
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case GAME_STATE_FLOP:
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myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
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myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
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myHand->getLog()->logBoardCards(myBeRoID, tempBoardCardsArray);
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break;
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break;
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case GAME_STATE_TURN:
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case GAME_STATE_TURN:
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myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
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myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
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break;
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break;
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case GAME_STATE_RIVER:
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case GAME_STATE_RIVER:
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myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
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myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
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break;
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break;
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default: {
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default: {
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LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR - wrong myBeRoID");
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LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR - wrong myBeRoID");
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}
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}
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}
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}
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myHand->getLog()->logBoardCards(myBeRoID+1, tempBoardCardsArray);
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logBoardCardsDone = true;
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logBoardCardsDone = true;
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}
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}
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@@ -1073,7 +1073,7 @@ void LocalPlayer::action()
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//set that i was the last active player. need this for unhighlighting groupbox
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//set that i was the last active player. need this for unhighlighting groupbox
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currentHand->setLastPlayersTurn(myID);
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currentHand->setLastPlayersTurn(myID);
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currentHand->getGuiInterface()->logPlayerActionMsg(myName, myID, myAction, mySet);
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currentHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
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currentHand->getGuiInterface()->nextPlayerAnimation();
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currentHand->getGuiInterface()->nextPlayerAnimation();
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// cout << "playerID in action(): " << (*(currentHand->getCurrentBeRo()->getCurrentPlayersTurnIt()))->getMyID() << endl;
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// cout << "playerID in action(): " << (*(currentHand->getCurrentBeRo()->getCurrentPlayersTurnIt()))->getMyID() << endl;
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@@ -106,7 +106,7 @@ public:
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void setMyAction(int theValue, bool blind = 0) {
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void setMyAction(int theValue, bool blind = 0) {
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myAction = theValue;
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myAction = theValue;
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// logging for human player
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// logging for human player
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if(myAction && !blind) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myID, myAction, mySet);
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if(myAction && !blind) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
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}
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}
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int getMyAction() const {
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int getMyAction() const {
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return myAction;
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return myAction;
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@@ -155,13 +155,13 @@ public:
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if(myCardsFlip) {
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if(myCardsFlip) {
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switch(state) {
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switch(state) {
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case 1:
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case 1:
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt);
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
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break;
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break;
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case 2:
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case 2:
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1]);
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
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break;
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break;
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case 3:
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case 3:
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt, "has");
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
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break;
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break;
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default:
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default:
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;
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;
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+38
-62
@@ -262,72 +262,12 @@ void Log::logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, uns
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}
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}
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logPlayerAction(0,dealerPosition+1,LOG_ACTION_DEALER);
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logPlayerAction(0,dealerPosition+1,LOG_ACTION_DEALER);
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// // Action 'starts as dealer'
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// sql = "INSERT INTO Action (";
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// sql += "HandID";
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// sql += ",GameID";
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// sql += ",BeRo";
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// sql += ",Player";
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// sql += ",Action";
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// sql += ",Amount";
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// sql += ") VALUES (";
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// sql += boost::lexical_cast<string>(curHandID);
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// sql += "," + boost::lexical_cast<string>(curGameID);
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// sql += ",0";
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// sql += "," + boost::lexical_cast<string>(dealerPosition+1);
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// sql += ",'starts as dealer'";
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// sql += ",NULL";
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// sql += ")";
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// if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
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// cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
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// }
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// // Action 'posts small blind'
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// sql = "INSERT INTO Action (";
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// sql += "HandID";
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// sql += ",GameID";
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// sql += ",BeRo";
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// sql += ",Player";
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// sql += ",Action";
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// sql += ",Amount";
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// sql += ") VALUES (";
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// sql += boost::lexical_cast<string>(curHandID);
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// sql += "," + boost::lexical_cast<string>(curGameID);
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// sql += ",0";
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// sql += "," + boost::lexical_cast<string>(smallBlindPosition+1);
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// sql += ",'posts small blind'";
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// sql += "," + boost::lexical_cast<string>(smallBlind);
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// sql += ")";
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// if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
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// cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
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// }
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// // Action 'posts big blind'
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// sql = "INSERT INTO Action (";
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// sql += "HandID";
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// sql += ",GameID";
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// sql += ",BeRo";
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// sql += ",Player";
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// sql += ",Action";
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// sql += ",Amount";
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// sql += ") VALUES (";
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// sql += boost::lexical_cast<string>(curHandID);
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// sql += "," + boost::lexical_cast<string>(curGameID);
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// sql += ",0";
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// sql += "," + boost::lexical_cast<string>(bigBlindPosition+1);
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// sql += ",\'posts big blind'";
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// sql += "," + boost::lexical_cast<string>(bigBlind);
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// sql += ")";
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// if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
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// cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
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// }
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}
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}
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}
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}
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}
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}
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}
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}
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void Log::logPlayerAction(int bero, int seat, int action, int amount)
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void Log::logPlayerAction(int bero, int seat, PlayerActionLog action, int amount)
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{
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{
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if(SQLITE_LOG) {
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if(SQLITE_LOG) {
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@@ -413,10 +353,46 @@ void Log::logPlayerAction(int bero, int seat, int action, int amount)
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}
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}
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}
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}
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void Log::logBoardCards(GameState beroID, int boardCards[5])
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void Log::logBoardCards(int bero, int boardCards[5])
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{
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{
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if(SQLITE_LOG) {
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if(SQLITE_LOG) {
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if(logOnOff) {
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//if write logfiles is enabled
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string sql;
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char *errmsg;
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if( mySqliteLogDb != 0 ) {
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// sqlite-db is open
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sql = "UPDATE Hand SET ";
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switch(bero) {
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case 2: {
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sql += "BoardCard_1=" + boost::lexical_cast<string>(boardCards[0]) + ",";
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sql += "BoardCard_2=" + boost::lexical_cast<string>(boardCards[1]) + ",";
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sql += "BoardCard_3=" + boost::lexical_cast<string>(boardCards[2]);
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}
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break;
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case 3: {
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sql += "BoardCard_4=" + boost::lexical_cast<string>(boardCards[3]);
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}
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break;
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case 4: {
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sql += "BoardCard_5=" + boost::lexical_cast<string>(boardCards[4]);
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}
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break;
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default:
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return;
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}
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sql += " WHERE ";
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sql += "GameID=" + boost::lexical_cast<string>(curGameID) + " AND ";
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sql += "HandID=" + boost::lexical_cast<string>(curHandID);
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if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
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cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
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}
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}
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}
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}
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}
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}
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}
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+2
-2
@@ -34,8 +34,8 @@ public:
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void logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList);
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void logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList);
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void logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList);
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void logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList);
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void logPlayerAction(int bero, int seat, int action, int amount = 0);
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void logPlayerAction(int bero, int seat, PlayerActionLog action, int amount = 0);
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void logBoardCards(GameState beroID, int boardCards[5]);
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void logBoardCards(int bero, int boardCards[5]);
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// void closeLogDbAtExit();
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// void closeLogDbAtExit();
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@@ -267,13 +267,13 @@ ClientPlayer::setMyCardsFlip(bool theValue, int state)
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if (myCardsFlip) {
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if (myCardsFlip) {
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switch(state) {
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switch(state) {
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case 1:
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case 1:
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt);
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
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break;
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break;
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case 2:
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case 2:
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1]);
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
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break;
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break;
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case 3:
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case 3:
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt, "has");
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currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
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break;
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break;
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default:
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default:
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;
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;
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@@ -105,14 +105,14 @@ void ServerGuiWrapper::changeVoteOnKickButtonsState(bool /*showHide*/) {}
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void ServerGuiWrapper::refreshVotesMonitor(int /*currentVotes*/, int /*numVotesNeededToKick*/) {}
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void ServerGuiWrapper::refreshVotesMonitor(int /*currentVotes*/, int /*numVotesNeededToKick*/) {}
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void ServerGuiWrapper::endVoteOnKick() {}
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void ServerGuiWrapper::endVoteOnKick() {}
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void ServerGuiWrapper::logPlayerActionMsg(string /*playerName*/, int /*playerID*/, int /*action*/, int /*setValue*/) {}
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void ServerGuiWrapper::logPlayerActionMsg(string /*playerName*/, int /*action*/, int /*setValue*/) {}
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void ServerGuiWrapper::logNewGameHandMsg(int /*gameID*/, int /*handID*/) {}
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void ServerGuiWrapper::logNewGameHandMsg(int /*gameID*/, int /*handID*/) {}
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void ServerGuiWrapper::logPlayerWinsMsg(std::string /*playerName*/, int /*pot*/, bool /*main*/) {}
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void ServerGuiWrapper::logPlayerWinsMsg(std::string /*playerName*/, int /*pot*/, bool /*main*/) {}
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void ServerGuiWrapper::logPlayerSitsOut(std::string /*playerName*/) {}
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void ServerGuiWrapper::logPlayerSitsOut(std::string /*playerName*/) {}
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void ServerGuiWrapper::logNewBlindsSetsMsg(int /*sbSet*/, int /*bbSet*/, std::string /*sbName*/, std::string /*bbName*/) {}
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void ServerGuiWrapper::logNewBlindsSetsMsg(int /*sbSet*/, int /*bbSet*/, std::string /*sbName*/, std::string /*bbName*/) {}
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void ServerGuiWrapper::logDealBoardCardsMsg(int /*roundID*/, int /*card1*/, int /*card2*/, int /*card3*/, int /*card4*/, int /*card5*/) {}
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void ServerGuiWrapper::logDealBoardCardsMsg(int /*roundID*/, int /*card1*/, int /*card2*/, int /*card3*/, int /*card4*/, int /*card5*/) {}
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void ServerGuiWrapper::logFlipHoleCardsMsg(std::string /*playerName*/, int /*playerID*/, int /*card1*/, int /*card2*/, int /*cardsValueInt*/, std::string /*showHas*/) {}
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void ServerGuiWrapper::logFlipHoleCardsMsg(std::string /*playerName*/, int /*card1*/, int /*card2*/, int /*cardsValueInt*/, std::string /*showHas*/) {}
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void ServerGuiWrapper::logPlayerWinGame(std::string /*playerName*/, int /*gameID*/) {}
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void ServerGuiWrapper::logPlayerWinGame(std::string /*playerName*/, int /*gameID*/) {}
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void ServerGuiWrapper::flushLogAtGame(int /*gameID*/) {}
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void ServerGuiWrapper::flushLogAtGame(int /*gameID*/) {}
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void ServerGuiWrapper::flushLogAtHand() {}
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void ServerGuiWrapper::flushLogAtHand() {}
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@@ -98,13 +98,13 @@ public:
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void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
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void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
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void endVoteOnKick();
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void endVoteOnKick();
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void logPlayerActionMsg(std::string playerName, int playerID, int action, int setValue) ;
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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void logPlayerWinsMsg(std::string playerName, int pot, bool main);
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void logPlayerWinsMsg(std::string playerName, int pot, bool main);
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void logPlayerSitsOut(std::string playerName);
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void logPlayerSitsOut(std::string playerName);
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void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
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void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
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void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ;
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void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ;
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void logFlipHoleCardsMsg(std::string playerName, int playerID, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
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void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
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void logPlayerWinGame(std::string playerName, int gameID);
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void logPlayerWinGame(std::string playerName, int gameID);
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void flushLogAtGame(int gameID);
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void flushLogAtGame(int gameID);
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void flushLogAtHand();
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void flushLogAtHand();
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@@ -100,13 +100,13 @@ public:
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virtual void endVoteOnKick() =0;
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virtual void endVoteOnKick() =0;
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//log.cpp
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//log.cpp
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virtual void logPlayerActionMsg(std::string playName, int playerID, int action, int setValue) =0;
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virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
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virtual void logNewGameHandMsg(int gameID, int HandID) =0;
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virtual void logNewGameHandMsg(int gameID, int HandID) =0;
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virtual void logPlayerWinsMsg(std::string playerName, int pot, bool main) = 0;
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virtual void logPlayerWinsMsg(std::string playerName, int pot, bool main) = 0;
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virtual void logPlayerSitsOut(std::string playerName) = 0;
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virtual void logPlayerSitsOut(std::string playerName) = 0;
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virtual void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) =0;
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virtual void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) =0;
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virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
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virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
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virtual void logFlipHoleCardsMsg(std::string playerName, int playerID, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
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virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
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virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
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virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
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virtual void flushLogAtGame(int gameID) =0;
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virtual void flushLogAtGame(int gameID) =0;
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virtual void flushLogAtHand() =0;
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virtual void flushLogAtHand() =0;
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@@ -2476,6 +2476,7 @@ void gameTableImpl::postRiverRunAnimation3()
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// if (textLabel_handLabel->text() == "River") {
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// if (textLabel_handLabel->text() == "River") {
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|
||||||
//set Player value (logging)
|
//set Player value (logging)
|
||||||
|
currentHand->getLog()->logPlayerAction(5,(*it_c)->getMyID()+1,LOG_ACTION_WIN,pot);
|
||||||
(*it_c)->setMyWinnerState(true, pot);
|
(*it_c)->setMyWinnerState(true, pot);
|
||||||
|
|
||||||
// }
|
// }
|
||||||
@@ -2502,6 +2503,7 @@ void gameTableImpl::postRiverRunAnimation3()
|
|||||||
for(it_int = winners.begin(); it_int != winners.end(); ++it_int) {
|
for(it_int = winners.begin(); it_int != winners.end(); ++it_int) {
|
||||||
if((*it_int) == (*it_c)->getMyUniqueID()) {
|
if((*it_int) == (*it_c)->getMyUniqueID()) {
|
||||||
int pot = (*it_c)->getLastMoneyWon();
|
int pot = (*it_c)->getLastMoneyWon();
|
||||||
|
currentHand->getLog()->logPlayerAction(5,(*it_c)->getMyID()+1,LOG_ACTION_WIN_SIDE_POT,pot);
|
||||||
(*it_c)->setMyWinnerState(false, pot);
|
(*it_c)->setMyWinnerState(false, pot);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -36,13 +36,13 @@ guiLog::guiLog(gameTableImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(
|
|||||||
|
|
||||||
myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
|
myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
|
||||||
|
|
||||||
connect(this, SIGNAL(signalLogPlayerActionMsg(QString, int, int, int)), this, SLOT(logPlayerActionMsg(QString, int, int, int)));
|
connect(this, SIGNAL(signalLogPlayerActionMsg(QString, int, int)), this, SLOT(logPlayerActionMsg(QString, int, int)));
|
||||||
connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int)));
|
connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int)));
|
||||||
connect(this, SIGNAL(signalLogNewBlindsSetsMsg(int, int, QString, QString)), this, SLOT(logNewBlindsSetsMsg(int, int, QString, QString)));
|
connect(this, SIGNAL(signalLogNewBlindsSetsMsg(int, int, QString, QString)), this, SLOT(logNewBlindsSetsMsg(int, int, QString, QString)));
|
||||||
connect(this, SIGNAL(signalLogPlayerWinsMsg(QString, int, bool)), this, SLOT(logPlayerWinsMsg(QString, int, bool)));
|
connect(this, SIGNAL(signalLogPlayerWinsMsg(QString, int, bool)), this, SLOT(logPlayerWinsMsg(QString, int, bool)));
|
||||||
connect(this, SIGNAL(signalLogPlayerSitsOut(QString)), this, SLOT(logPlayerSitsOut(QString)));
|
connect(this, SIGNAL(signalLogPlayerSitsOut(QString)), this, SLOT(logPlayerSitsOut(QString)));
|
||||||
connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int)));
|
connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int)));
|
||||||
connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, int, QString)));
|
connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, QString)));
|
||||||
connect(this, SIGNAL(signalLogPlayerLeftMsg(QString, int)), this, SLOT(logPlayerLeftMsg(QString, int)));
|
connect(this, SIGNAL(signalLogPlayerLeftMsg(QString, int)), this, SLOT(logPlayerLeftMsg(QString, int)));
|
||||||
connect(this, SIGNAL(signalLogNewGameAdminMsg(QString)), this, SLOT(logNewGameAdminMsg(QString)));
|
connect(this, SIGNAL(signalLogNewGameAdminMsg(QString)), this, SLOT(logNewGameAdminMsg(QString)));
|
||||||
connect(this, SIGNAL(signalLogPlayerWinGame(QString, int)), this, SLOT(logPlayerWinGame(QString, int)));
|
connect(this, SIGNAL(signalLogPlayerWinGame(QString, int)), this, SLOT(logPlayerWinGame(QString, int)));
|
||||||
@@ -129,7 +129,7 @@ guiLog::~guiLog()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void guiLog::logPlayerActionMsg(QString msg, int playerID, int action, int setValue)
|
void guiLog::logPlayerActionMsg(QString msg, int action, int setValue)
|
||||||
{
|
{
|
||||||
|
|
||||||
switch (action) {
|
switch (action) {
|
||||||
@@ -580,7 +580,7 @@ void guiLog::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void guiLog::logFlipHoleCardsMsg(QString playerName, int playerID, int card1, int card2, int cardsValueInt, QString showHas)
|
void guiLog::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt, QString showHas)
|
||||||
{
|
{
|
||||||
|
|
||||||
QString tempHandName;
|
QString tempHandName;
|
||||||
|
|||||||
@@ -44,13 +44,13 @@ public:
|
|||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
|
|
||||||
void logPlayerActionMsg(QString playerName, int playerID, int action, int setValue);
|
void logPlayerActionMsg(QString playerName, int action, int setValue);
|
||||||
void logNewGameHandMsg(int gameID, int handID);
|
void logNewGameHandMsg(int gameID, int handID);
|
||||||
void logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
|
void logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
|
||||||
void logPlayerWinsMsg(QString playerName, int pot, bool main);
|
void logPlayerWinsMsg(QString playerName, int pot, bool main);
|
||||||
void logPlayerSitsOut(QString playerName);
|
void logPlayerSitsOut(QString playerName);
|
||||||
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
|
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
|
||||||
void logFlipHoleCardsMsg(QString playerName, int playerID, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
|
void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
|
||||||
void logPlayerLeftMsg(QString playerName, int wasKicked);
|
void logPlayerLeftMsg(QString playerName, int wasKicked);
|
||||||
void logNewGameAdminMsg(QString playerName);
|
void logNewGameAdminMsg(QString playerName);
|
||||||
void logPlayerWinGame(QString playerName, int gameID);
|
void logPlayerWinGame(QString playerName, int gameID);
|
||||||
@@ -66,13 +66,13 @@ public:
|
|||||||
void writeLogFileStream(QString string);
|
void writeLogFileStream(QString string);
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
void signalLogPlayerActionMsg(QString playerName, int playerID, int action, int setValue);
|
void signalLogPlayerActionMsg(QString playerName, int action, int setValue);
|
||||||
void signalLogNewGameHandMsg(int gameID, int handID);
|
void signalLogNewGameHandMsg(int gameID, int handID);
|
||||||
void signalLogNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
|
void signalLogNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
|
||||||
void signalLogPlayerWinsMsg(QString playerName, int pot, bool main);
|
void signalLogPlayerWinsMsg(QString playerName, int pot, bool main);
|
||||||
void signalLogPlayerSitsOut(QString playerName);
|
void signalLogPlayerSitsOut(QString playerName);
|
||||||
void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
|
void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
|
||||||
void signalLogFlipHoleCardsMsg(QString playerName, int playerID, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
|
void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
|
||||||
void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
|
void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
|
||||||
void signalLogNewGameAdminMsg(QString playerName);
|
void signalLogNewGameAdminMsg(QString playerName);
|
||||||
void signalLogPlayerWinGame(QString playerName, int gameID);
|
void signalLogPlayerWinGame(QString playerName, int gameID);
|
||||||
|
|||||||
@@ -239,9 +239,9 @@ void GuiWrapper::endVoteOnKick()
|
|||||||
myW->signalEndVoteOnKick();
|
myW->signalEndVoteOnKick();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiWrapper::logPlayerActionMsg(string playerName, int playerID, int action, int setValue)
|
void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue)
|
||||||
{
|
{
|
||||||
myGuiLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), playerID, action, setValue);
|
myGuiLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), action, setValue);
|
||||||
}
|
}
|
||||||
void GuiWrapper::logNewGameHandMsg(int gameID, int handID)
|
void GuiWrapper::logNewGameHandMsg(int gameID, int handID)
|
||||||
{
|
{
|
||||||
@@ -263,9 +263,9 @@ void GuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int car
|
|||||||
{
|
{
|
||||||
myGuiLog->signalLogDealBoardCardsMsg(roundID, card1, card2, card3, card4, card5);
|
myGuiLog->signalLogDealBoardCardsMsg(roundID, card1, card2, card3, card4, card5);
|
||||||
}
|
}
|
||||||
void GuiWrapper::logFlipHoleCardsMsg(string playerName, int playerID, int card1, int card2, int cardsValueInt, string showHas)
|
void GuiWrapper::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cardsValueInt, string showHas)
|
||||||
{
|
{
|
||||||
myGuiLog->signalLogFlipHoleCardsMsg(QString::fromUtf8(playerName.c_str()), playerID, card1, card2, cardsValueInt, QString::fromUtf8(showHas.c_str()));
|
myGuiLog->signalLogFlipHoleCardsMsg(QString::fromUtf8(playerName.c_str()), card1, card2, cardsValueInt, QString::fromUtf8(showHas.c_str()));
|
||||||
}
|
}
|
||||||
void GuiWrapper::logPlayerWinGame(std::string playerName, int gameID)
|
void GuiWrapper::logPlayerWinGame(std::string playerName, int gameID)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -105,13 +105,13 @@ public:
|
|||||||
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
|
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
|
||||||
void endVoteOnKick();
|
void endVoteOnKick();
|
||||||
|
|
||||||
void logPlayerActionMsg(std::string playerName, int playerID, int action, int setValue) ;
|
void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
|
||||||
void logNewGameHandMsg(int gameID, int handID) ;
|
void logNewGameHandMsg(int gameID, int handID) ;
|
||||||
void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
|
void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
|
||||||
void logPlayerWinsMsg(std::string playerName, int pot, bool main);
|
void logPlayerWinsMsg(std::string playerName, int pot, bool main);
|
||||||
void logPlayerSitsOut(std::string playerName);
|
void logPlayerSitsOut(std::string playerName);
|
||||||
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
|
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
|
||||||
void logFlipHoleCardsMsg(std::string playerName, int playerID, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
|
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
|
||||||
void logPlayerWinGame(std::string playerName, int gameID);
|
void logPlayerWinGame(std::string playerName, int gameID);
|
||||||
void flushLogAtGame(int gameID);
|
void flushLogAtGame(int gameID);
|
||||||
void flushLogAtHand();
|
void flushLogAtHand();
|
||||||
|
|||||||
@@ -1687,7 +1687,6 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
|
|||||||
assert(netActionDone->totalPlayerBet >= (long)tmpPlayer->getMySet());
|
assert(netActionDone->totalPlayerBet >= (long)tmpPlayer->getMySet());
|
||||||
client->GetGui().logPlayerActionMsg(
|
client->GetGui().logPlayerActionMsg(
|
||||||
tmpPlayer->getMyName(),
|
tmpPlayer->getMyName(),
|
||||||
tmpPlayer->getMyID(),
|
|
||||||
netActionDone->playerAction,
|
netActionDone->playerAction,
|
||||||
netActionDone->totalPlayerBet - tmpPlayer->getMySet());
|
netActionDone->totalPlayerBet - tmpPlayer->getMySet());
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user