bugfix
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@@ -300,7 +300,7 @@ ServerGame::InternalStartGame()
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if (playerData.size() >= 2) {
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// Set DB Backend.
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//if (GetGameData().gameType == GAME_TYPE_RANKING)
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//if (true)
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if (true)
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m_database = GetLobbyThread().GetDatabase();
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else
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m_database.reset(new ServerDBNoAction);
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@@ -354,6 +354,7 @@ ServerGame::InternalStartGame()
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//if (GetGameData().gameType == GAME_TYPE_RANKING)
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if(true)
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StoreLastGames(playerData);
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}
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return playerData;
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}
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