Creating game entries in database abstraction layer.

This commit is contained in:
lotodore
2009-10-03 17:03:51 +00:00
parent d28fe8eee7
commit 9ccd1bc9f2
5 changed files with 20 additions and 15 deletions
+4 -7
View File
@@ -54,26 +54,23 @@ ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName
m_ioService->post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &m_callback, requestId));
}
bool
void
ServerDBGeneric::PlayerLogout(db_id /*playerId*/)
{
return false;
}
void
ServerDBGeneric::AsyncCreateGame(unsigned requestId, const db_list &/*players*/)
ServerDBGeneric::AsyncCreateGame(unsigned requestId, const string &/*gameName*/)
{
m_ioService->post(boost::bind(&ServerDBCallback::CreateGameFailed, &m_callback, requestId));
}
bool
void
ServerDBGeneric::SetGamePlayerPlace(db_id /*gameId*/, db_id /*playerId*/, unsigned /*place*/)
{
return false;
}
bool
void
ServerDBGeneric::EndGame(db_id /*gameId*/)
{
return false;
}
+2
View File
@@ -36,6 +36,8 @@ public:
virtual void ConnectSuccess() = 0;
virtual void ConnectFailed(const std::string &error) = 0;
virtual void QueryError(const std::string &error) = 0;
virtual void PlayerLoginSuccess(unsigned requestId, db_id playerId) = 0;
virtual void PlayerLoginFailed(unsigned requestId) = 0;
+4 -4
View File
@@ -39,11 +39,11 @@ public:
virtual void Stop();
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString);
virtual bool PlayerLogout(db_id playerId);
virtual void PlayerLogout(db_id playerId);
virtual void AsyncCreateGame(unsigned requestId, const db_list &players);
virtual bool SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place);
virtual bool EndGame(db_id gameId);
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
virtual void SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place);
virtual void EndGame(db_id gameId);
private:
boost::shared_ptr<boost::asio::io_service> m_ioService;
+4 -4
View File
@@ -39,11 +39,11 @@ public:
virtual void Stop() = 0;
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString) = 0;
virtual bool PlayerLogout(db_id playerId) = 0;
virtual void PlayerLogout(db_id playerId) = 0;
virtual void AsyncCreateGame(unsigned requestId, const db_list &players) = 0;
virtual bool SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place) = 0;
virtual bool EndGame(db_id gameId) = 0;
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
virtual void SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place) = 0;
virtual void EndGame(db_id gameId) = 0;
};
#endif
+6
View File
@@ -102,6 +102,12 @@ public:
virtual void ConnectFailed(const string &error)
{
// TODO
}
virtual void QueryError(const std::string &error)
{
// TODO
}
virtual void PlayerLoginSuccess(unsigned requestId, db_id dbPlayerId)