Creating game entries in database abstraction layer.
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@@ -54,26 +54,23 @@ ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName
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m_ioService->post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &m_callback, requestId));
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}
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bool
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void
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ServerDBGeneric::PlayerLogout(db_id /*playerId*/)
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{
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return false;
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}
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void
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ServerDBGeneric::AsyncCreateGame(unsigned requestId, const db_list &/*players*/)
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ServerDBGeneric::AsyncCreateGame(unsigned requestId, const string &/*gameName*/)
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{
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m_ioService->post(boost::bind(&ServerDBCallback::CreateGameFailed, &m_callback, requestId));
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}
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bool
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void
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ServerDBGeneric::SetGamePlayerPlace(db_id /*gameId*/, db_id /*playerId*/, unsigned /*place*/)
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{
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return false;
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}
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bool
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void
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ServerDBGeneric::EndGame(db_id /*gameId*/)
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{
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return false;
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}
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@@ -36,6 +36,8 @@ public:
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virtual void ConnectSuccess() = 0;
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virtual void ConnectFailed(const std::string &error) = 0;
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virtual void QueryError(const std::string &error) = 0;
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virtual void PlayerLoginSuccess(unsigned requestId, db_id playerId) = 0;
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virtual void PlayerLoginFailed(unsigned requestId) = 0;
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@@ -39,11 +39,11 @@ public:
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virtual void Stop();
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virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString);
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virtual bool PlayerLogout(db_id playerId);
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virtual void PlayerLogout(db_id playerId);
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virtual void AsyncCreateGame(unsigned requestId, const db_list &players);
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virtual bool SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place);
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virtual bool EndGame(db_id gameId);
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virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
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virtual void SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place);
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virtual void EndGame(db_id gameId);
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private:
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boost::shared_ptr<boost::asio::io_service> m_ioService;
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@@ -39,11 +39,11 @@ public:
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virtual void Stop() = 0;
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virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString) = 0;
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virtual bool PlayerLogout(db_id playerId) = 0;
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virtual void PlayerLogout(db_id playerId) = 0;
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virtual void AsyncCreateGame(unsigned requestId, const db_list &players) = 0;
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virtual bool SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place) = 0;
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virtual bool EndGame(db_id gameId) = 0;
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virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
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virtual void SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place) = 0;
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virtual void EndGame(db_id gameId) = 0;
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};
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#endif
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