Creating game entries in database abstraction layer.
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@@ -54,26 +54,23 @@ ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName
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m_ioService->post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &m_callback, requestId));
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}
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bool
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void
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ServerDBGeneric::PlayerLogout(db_id /*playerId*/)
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{
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return false;
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}
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void
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ServerDBGeneric::AsyncCreateGame(unsigned requestId, const db_list &/*players*/)
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ServerDBGeneric::AsyncCreateGame(unsigned requestId, const string &/*gameName*/)
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{
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m_ioService->post(boost::bind(&ServerDBCallback::CreateGameFailed, &m_callback, requestId));
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}
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bool
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void
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ServerDBGeneric::SetGamePlayerPlace(db_id /*gameId*/, db_id /*playerId*/, unsigned /*place*/)
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{
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return false;
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}
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bool
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void
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ServerDBGeneric::EndGame(db_id /*gameId*/)
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{
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return false;
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}
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