Creating game entries in database abstraction layer.
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@@ -36,6 +36,8 @@ public:
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virtual void ConnectSuccess() = 0;
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virtual void ConnectFailed(const std::string &error) = 0;
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virtual void QueryError(const std::string &error) = 0;
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virtual void PlayerLoginSuccess(unsigned requestId, db_id playerId) = 0;
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virtual void PlayerLoginFailed(unsigned requestId) = 0;
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