Creating game entries in database abstraction layer.

This commit is contained in:
lotodore
2009-10-03 17:03:51 +00:00
parent d28fe8eee7
commit 9ccd1bc9f2
5 changed files with 20 additions and 15 deletions
+4 -4
View File
@@ -39,11 +39,11 @@ public:
virtual void Stop();
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString);
virtual bool PlayerLogout(db_id playerId);
virtual void PlayerLogout(db_id playerId);
virtual void AsyncCreateGame(unsigned requestId, const db_list &players);
virtual bool SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place);
virtual bool EndGame(db_id gameId);
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
virtual void SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place);
virtual void EndGame(db_id gameId);
private:
boost::shared_ptr<boost::asio::io_service> m_ioService;