Creating game entries in database abstraction layer.
This commit is contained in:
@@ -39,11 +39,11 @@ public:
|
||||
virtual void Stop() = 0;
|
||||
|
||||
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString) = 0;
|
||||
virtual bool PlayerLogout(db_id playerId) = 0;
|
||||
virtual void PlayerLogout(db_id playerId) = 0;
|
||||
|
||||
virtual void AsyncCreateGame(unsigned requestId, const db_list &players) = 0;
|
||||
virtual bool SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place) = 0;
|
||||
virtual bool EndGame(db_id gameId) = 0;
|
||||
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
|
||||
virtual void SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place) = 0;
|
||||
virtual void EndGame(db_id gameId) = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user