Creating game entries in database abstraction layer.

This commit is contained in:
lotodore
2009-10-03 17:03:51 +00:00
parent d28fe8eee7
commit 9ccd1bc9f2
5 changed files with 20 additions and 15 deletions
+4 -4
View File
@@ -39,11 +39,11 @@ public:
virtual void Stop() = 0;
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &secretString) = 0;
virtual bool PlayerLogout(db_id playerId) = 0;
virtual void PlayerLogout(db_id playerId) = 0;
virtual void AsyncCreateGame(unsigned requestId, const db_list &players) = 0;
virtual bool SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place) = 0;
virtual bool EndGame(db_id gameId) = 0;
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
virtual void SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place) = 0;
virtual void EndGame(db_id gameId) = 0;
};
#endif