More work on server redesign. Network mode still broken.
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@@ -42,8 +42,7 @@ ServerAcceptThread::~ServerAcceptThread()
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}
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void
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ServerAcceptThread::Init(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd,
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const GameData &gameData)
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ServerAcceptThread::Init(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd)
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{
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if (IsRunning())
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return; // TODO: throw exception
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