More work on server redesign. Network mode still broken.
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@@ -41,8 +41,7 @@ public:
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virtual ~ServerAcceptThread();
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// Set the parameters.
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void Init(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd,
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const GameData &gameData);
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void Init(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd);
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ServerCallback &GetCallback();
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GuiInterface &GetGui();
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