This commit is contained in:
@@ -46,10 +46,10 @@
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#define FORMATRIGHT(X) "(X)</p>"
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// muss mit GUI übereinstimmen
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const int maxQuantityPlayersConst = 5;
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const int maxQuantityPlayersConst = 7;
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// !!! in game.h ebenfalls bei playerArray[?] setzen !!!
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// !!! in hand.h ebenfalls bei roundStartCashArray[?] setzen !!!
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// !!! in mainwindowimpl.h ebenfalls bei *LabelArray[?] setzen !!!
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using namespace std;
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@@ -128,110 +128,112 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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vboxLayout3->addWidget(label_logoright);
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//pixmapCardsLabel erstellen und ins Layout einfügen!
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pixmapLabel_cardBoard0 = new MyCardsPixmapLabel(frame_5);
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pixmapLabel_cardBoard0 = new MyCardsPixmapLabel(frame_Board);
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pixmapLabel_cardBoard0->setObjectName(QString::fromUtf8("pixmapLabel_cardBoard0"));
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pixmapLabel_cardBoard0->setMinimumSize(QSize(57, 80));
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pixmapLabel_cardBoard0->setMaximumSize(QSize(57, 80));
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pixmapLabel_cardBoard0->setScaledContents(true);
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gridLayout37->addWidget(pixmapLabel_cardBoard0, 0, 0, 1, 1);
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pixmapLabel_cardBoard0->setGeometry(QRect(20, 40, 57, 80));
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pixmapLabel_cardBoard1 = new MyCardsPixmapLabel(frame_5);
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pixmapLabel_cardBoard1 = new MyCardsPixmapLabel(frame_Board);
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pixmapLabel_cardBoard1->setObjectName(QString::fromUtf8("pixmapLabel_cardBoard1"));
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pixmapLabel_cardBoard1->setMinimumSize(QSize(57, 80));
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pixmapLabel_cardBoard1->setMaximumSize(QSize(57, 80));
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pixmapLabel_cardBoard1->setScaledContents(true);
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gridLayout37->addWidget(pixmapLabel_cardBoard1, 0, 1, 1, 1);
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pixmapLabel_cardBoard1->setGeometry(QRect(100, 40, 57, 80));
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pixmapLabel_cardBoard2 = new MyCardsPixmapLabel(frame_5);
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pixmapLabel_cardBoard2 = new MyCardsPixmapLabel(frame_Board);
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pixmapLabel_cardBoard2->setObjectName(QString::fromUtf8("pixmapLabel_cardBoard2"));
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pixmapLabel_cardBoard2->setMinimumSize(QSize(57, 80));
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pixmapLabel_cardBoard2->setMaximumSize(QSize(57, 80));
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pixmapLabel_cardBoard2->setScaledContents(true);
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gridLayout37->addWidget(pixmapLabel_cardBoard2, 0, 2, 1, 1);
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pixmapLabel_cardBoard2->setGeometry(QRect(180, 40, 57, 80));
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pixmapLabel_cardBoard3 = new MyCardsPixmapLabel(frame_5);
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pixmapLabel_cardBoard3 = new MyCardsPixmapLabel(frame_Board);
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pixmapLabel_cardBoard3->setObjectName(QString::fromUtf8("pixmapLabel_cardBoard3"));
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pixmapLabel_cardBoard3->setMinimumSize(QSize(57, 80));
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pixmapLabel_cardBoard3->setMaximumSize(QSize(57, 80));
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pixmapLabel_cardBoard3->setScaledContents(true);
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gridLayout37->addWidget(pixmapLabel_cardBoard3, 0, 3, 1, 1);
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pixmapLabel_cardBoard3->setGeometry(QRect(260, 40, 57, 80));
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pixmapLabel_cardBoard4 = new MyCardsPixmapLabel(frame_5);
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pixmapLabel_cardBoard4 = new MyCardsPixmapLabel(frame_Board);
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pixmapLabel_cardBoard4->setObjectName(QString::fromUtf8("pixmapLabel_cardBoard4"));
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pixmapLabel_cardBoard4->setMinimumSize(QSize(57, 80));
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pixmapLabel_cardBoard4->setMaximumSize(QSize(57, 80));
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pixmapLabel_cardBoard4->setScaledContents(true);
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gridLayout37->addWidget(pixmapLabel_cardBoard4, 0, 4, 1, 1);
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pixmapLabel_cardBoard4->setGeometry(QRect(340, 40, 57, 80));
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pixmapLabel_card0a = new MyCardsPixmapLabel(frame5);
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pixmapLabel_card0a->setObjectName(QString::fromUtf8("pixmapLabel_card0a"));
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pixmapLabel_card0a->setMinimumSize(QSize(80, 112));
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pixmapLabel_card0a->setMaximumSize(QSize(80, 112));
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pixmapLabel_card0a = new MyCardsPixmapLabel(frame_Cards0);
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pixmapLabel_card0a->setObjectName(QString::fromUtf8("pixmapLabel_card0a"));
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pixmapLabel_card0a->setScaledContents(true);
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gridLayout4->addWidget(pixmapLabel_card0a, 0, 0, 1, 1);
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pixmapLabel_card0b = new MyCardsPixmapLabel(frame5);
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pixmapLabel_card0b->setObjectName(QString::fromUtf8("pixmapLabel_card0b"));
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pixmapLabel_card0b->setMinimumSize(QSize(80, 112));
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pixmapLabel_card0b->setMaximumSize(QSize(80, 112));
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pixmapLabel_card0a->setGeometry(QRect(0, 0, 80, 111));
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pixmapLabel_card0b = new MyCardsPixmapLabel(frame_Cards0);
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pixmapLabel_card0b->setObjectName(QString::fromUtf8("pixmapLabel_card0b"));
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pixmapLabel_card0b->setScaledContents(true);
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gridLayout4->addWidget(pixmapLabel_card0b, 0, 1, 1, 1);
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pixmapLabel_card0b->setGeometry(QRect(39, 0, 80, 111));
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pixmapLabel_card1a = new MyCardsPixmapLabel(frame8_2_2_2_5);
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pixmapLabel_card1a = new MyCardsPixmapLabel(frame_Cards1);
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pixmapLabel_card1a->setObjectName(QString::fromUtf8("pixmapLabel_card1a"));
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pixmapLabel_card1a->setMinimumSize(QSize(57, 80));
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pixmapLabel_card1a->setMaximumSize(QSize(57, 80));
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pixmapLabel_card1a->setScaledContents(true);
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gridLayout13->addWidget(pixmapLabel_card1a, 0, 0, 1, 1);
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pixmapLabel_card1a->setGeometry(QRect(0, 0, 80, 111));
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pixmapLabel_card1b = new MyCardsPixmapLabel(frame8_2_2_2_5);
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pixmapLabel_card1b = new MyCardsPixmapLabel(frame_Cards1);
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pixmapLabel_card1b->setObjectName(QString::fromUtf8("pixmapLabel_card1b"));
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pixmapLabel_card1b->setMinimumSize(QSize(57, 80));
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pixmapLabel_card1b->setMaximumSize(QSize(57, 80));
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pixmapLabel_card1b->setScaledContents(true);
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gridLayout13->addWidget(pixmapLabel_card1b, 0, 1, 1, 1);
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pixmapLabel_card1b->setGeometry(QRect(39, 0, 80, 111));
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pixmapLabel_card2a = new MyCardsPixmapLabel(frame8_2_2_2_4);
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pixmapLabel_card2a = new MyCardsPixmapLabel(frame_Cards2);
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pixmapLabel_card2a->setObjectName(QString::fromUtf8("pixmapLabel_card2a"));
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pixmapLabel_card2a->setMinimumSize(QSize(57, 80));
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pixmapLabel_card2a->setMaximumSize(QSize(57, 80));
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pixmapLabel_card2a->setScaledContents(true);
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gridLayout19->addWidget(pixmapLabel_card2a, 0, 0, 1, 1);
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pixmapLabel_card2a->setGeometry(QRect(0, 0, 80, 111));
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pixmapLabel_card2b = new MyCardsPixmapLabel(frame8_2_2_2_4);
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pixmapLabel_card2b = new MyCardsPixmapLabel(frame_Cards2);
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pixmapLabel_card2b->setObjectName(QString::fromUtf8("pixmapLabel_card2b"));
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pixmapLabel_card2b->setMinimumSize(QSize(57, 80));
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pixmapLabel_card2b->setMaximumSize(QSize(57, 80));
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pixmapLabel_card2b->setScaledContents(true);
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gridLayout19->addWidget(pixmapLabel_card2b, 0, 1, 1, 1);
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pixmapLabel_card2b->setGeometry(QRect(39, 0, 80, 111));
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pixmapLabel_card3a = new MyCardsPixmapLabel(frame8_2_2_2_6);
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pixmapLabel_card3a = new MyCardsPixmapLabel(frame_Cards3);
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pixmapLabel_card3a->setObjectName(QString::fromUtf8("pixmapLabel_card3a"));
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pixmapLabel_card3a->setMinimumSize(QSize(57, 80));
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pixmapLabel_card3a->setMaximumSize(QSize(57, 80));
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pixmapLabel_card3a->setScaledContents(true);
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gridLayout25->addWidget(pixmapLabel_card3a, 0, 0, 1, 1);
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pixmapLabel_card3a->setGeometry(QRect(0, 0, 80, 111));
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pixmapLabel_card3b = new MyCardsPixmapLabel(frame8_2_2_2_6);
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pixmapLabel_card3b = new MyCardsPixmapLabel(frame_Cards3);
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pixmapLabel_card3b->setObjectName(QString::fromUtf8("pixmapLabel_card3b"));
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pixmapLabel_card3b->setMinimumSize(QSize(57, 80));
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pixmapLabel_card3b->setMaximumSize(QSize(57, 80));
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pixmapLabel_card3b->setScaledContents(true);
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gridLayout25->addWidget(pixmapLabel_card3b, 0, 1, 1, 1);
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pixmapLabel_card3b->setGeometry(QRect(39, 0, 80, 111));
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pixmapLabel_card4a = new MyCardsPixmapLabel(frame8_2_2_2_7);
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pixmapLabel_card4a = new MyCardsPixmapLabel(frame_Cards4);
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pixmapLabel_card4a->setObjectName(QString::fromUtf8("pixmapLabel_card4a"));
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pixmapLabel_card4a->setMinimumSize(QSize(57, 80));
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pixmapLabel_card4a->setMaximumSize(QSize(57, 80));
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pixmapLabel_card4a->setScaledContents(true);
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gridLayout31->addWidget(pixmapLabel_card4a, 0, 0, 1, 1);
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pixmapLabel_card4a->setGeometry(QRect(0, 0, 80, 111));
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pixmapLabel_card4b = new MyCardsPixmapLabel(frame8_2_2_2_7);
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pixmapLabel_card4b = new MyCardsPixmapLabel(frame_Cards4);
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pixmapLabel_card4b->setObjectName(QString::fromUtf8("pixmapLabel_card4b"));
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pixmapLabel_card4b->setMinimumSize(QSize(57, 80));
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pixmapLabel_card4b->setMaximumSize(QSize(57, 80));
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pixmapLabel_card4b->setScaledContents(true);
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gridLayout31->addWidget(pixmapLabel_card4b, 0, 1, 1, 1);
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pixmapLabel_card4b->setGeometry(QRect(39, 0, 80, 111));
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pixmapLabel_card5a = new MyCardsPixmapLabel(frame_Cards5);
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pixmapLabel_card5a->setObjectName(QString::fromUtf8("pixmapLabel_card5a"));
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pixmapLabel_card5a->setScaledContents(true);
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pixmapLabel_card5a->setGeometry(QRect(0, 0, 80, 111));
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pixmapLabel_card5b = new MyCardsPixmapLabel(frame_Cards5);
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pixmapLabel_card5b->setObjectName(QString::fromUtf8("pixmapLabel_card5b"));
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pixmapLabel_card5b->setScaledContents(true);
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pixmapLabel_card5b->setGeometry(QRect(39, 0, 80, 111));
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pixmapLabel_card6a = new MyCardsPixmapLabel(frame_Cards6);
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pixmapLabel_card6a->setObjectName(QString::fromUtf8("pixmapLabel_card6a"));
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pixmapLabel_card6a->setScaledContents(true);
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pixmapLabel_card6a->setGeometry(QRect(0, 0, 80, 111));
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pixmapLabel_card6b = new MyCardsPixmapLabel(frame_Cards6);
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pixmapLabel_card6b->setObjectName(QString::fromUtf8("pixmapLabel_card6b"));
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pixmapLabel_card6b->setScaledContents(true);
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pixmapLabel_card6b->setGeometry(QRect(39, 0, 80, 111));
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//Flipside festlegen;
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flipside = new QPixmap(":/cards/resources/graphics/cards/flipside.png");
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@@ -357,6 +359,8 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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buttonLabelArray[2] = textLabel_Button2;
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buttonLabelArray[3] = textLabel_Button3;
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buttonLabelArray[4] = textLabel_Button4;
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buttonLabelArray[5] = textLabel_Button5;
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buttonLabelArray[6] = textLabel_Button6;
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// cashLabelArray init
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cashLabelArray[0] = textLabel_Cash0;
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@@ -364,6 +368,8 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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cashLabelArray[2] = textLabel_Cash2;
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cashLabelArray[3] = textLabel_Cash3;
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cashLabelArray[4] = textLabel_Cash4;
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cashLabelArray[5] = textLabel_Cash5;
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cashLabelArray[6] = textLabel_Cash6;
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// cashTopLabelArray init
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cashTopLabelArray[0] = textLabel_TopCash0;
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@@ -371,6 +377,17 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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cashTopLabelArray[2] = textLabel_TopCash2;
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cashTopLabelArray[3] = textLabel_TopCash3;
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cashTopLabelArray[4] = textLabel_TopCash4;
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cashTopLabelArray[5] = textLabel_TopCash5;
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cashTopLabelArray[6] = textLabel_TopCash6;
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// cashTopLabelArray init
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playerNameLabelArray[0] = label_PlayerName0;
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playerNameLabelArray[1] = label_PlayerName1;
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playerNameLabelArray[2] = label_PlayerName2;
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playerNameLabelArray[3] = label_PlayerName3;
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playerNameLabelArray[4] = label_PlayerName4;
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playerNameLabelArray[5] = label_PlayerName5;
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playerNameLabelArray[6] = label_PlayerName6;
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// setLabelArray init
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setLabelArray[0] = textLabel_Set0;
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@@ -378,6 +395,8 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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setLabelArray[2] = textLabel_Set2;
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setLabelArray[3] = textLabel_Set3;
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setLabelArray[4] = textLabel_Set4;
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setLabelArray[5] = textLabel_Set5;
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setLabelArray[6] = textLabel_Set6;
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// statusLabelArray init
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actionLabelArray[0] = textLabel_Status0;
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@@ -385,6 +404,8 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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actionLabelArray[2] = textLabel_Status2;
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actionLabelArray[3] = textLabel_Status3;
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actionLabelArray[4] = textLabel_Status4;
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actionLabelArray[5] = textLabel_Status5;
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actionLabelArray[6] = textLabel_Status6;
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// GroupBoxArray init
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groupBoxArray[0] = groupBox0;
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@@ -392,6 +413,8 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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groupBoxArray[2] = groupBox2;
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groupBoxArray[3] = groupBox3;
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groupBoxArray[4] = groupBox4;
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groupBoxArray[5] = groupBox5;
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groupBoxArray[6] = groupBox6;
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// boardCardsArray init
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boardCardsArray[0] = pixmapLabel_cardBoard0;
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@@ -411,12 +434,20 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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holeCardsArray[3][1] = pixmapLabel_card3b;
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holeCardsArray[4][0] = pixmapLabel_card4a;
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holeCardsArray[4][1] = pixmapLabel_card4b;
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holeCardsArray[5][0] = pixmapLabel_card5a;
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holeCardsArray[5][1] = pixmapLabel_card5b;
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holeCardsArray[6][0] = pixmapLabel_card6a;
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holeCardsArray[6][1] = pixmapLabel_card6b;
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// Farben initalisieren
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active.setRgb(86,170,86);
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inactive.setRgb(83,141,107);
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highlight.setRgb(151,214,109);
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for (i=1; i<maxQuantityPlayers; i++) { groupBoxArray[i]->setStyleSheet("QGroupBox { background-image: url(:/guiv2/resources/guiv2/opponentBoxInactiveGlow.png) }"); }
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// for (i=0; i<maxQuantityPlayers; i++) { groupBoxArray[i]->setStyleSheet("QGroupBox { border:none }"); }
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//ShortCuts
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// QShortcut *startNewGameKeys = new QShortcut(QKeySequence(Qt::Key_Control + Qt::Key_N), this);
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// connect( startNewGameKeys, SIGNAL(activated() ), actionNewGame, SLOT( trigger() ) );
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@@ -527,9 +558,9 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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label_Sets->setText("<p align='center'><span style='font-weight:bold'>Sets:</span></p>");
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//Tools und Board aufhellen und enablen
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QPalette tempPalette = groupBox_board->palette();
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tempPalette.setColor(QPalette::Window, active);
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groupBox_board->setPalette(tempPalette);
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// QPalette tempPalette = groupBox_board->palette();
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// tempPalette.setColor(QPalette::Window, active);
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// groupBox_board->setPalette(tempPalette);
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groupBox_right_tools->setDisabled(FALSE);
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groupBox_left_tools->setDisabled(FALSE);
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@@ -669,7 +700,7 @@ void mainWindowImpl::callSettingsDialog() {
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int i,j;
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for (i=1; i<=4; i++ ) {
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for (i=1; i<maxQuantityPlayers; i++ ) {
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for ( j=0; j<=1; j++ ) {
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if (holeCardsArray[i][j]->getIsFlipside()) {
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holeCardsArray[i][j]->setPixmap(*flipside, TRUE);
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@@ -734,7 +765,9 @@ void mainWindowImpl::refreshButton() {
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void mainWindowImpl::refreshPlayerName() {
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int i;
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for (i=1; i<maxQuantityPlayers; i++) { groupBoxArray[i]->setTitle(QString::fromStdString(actualHand->getPlayerArray()[i]->getMyName())); }
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for (i=0; i<maxQuantityPlayers; i++) {
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playerNameLabelArray[i]->setText(QString::fromStdString(actualHand->getPlayerArray()[i]->getMyName()));
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}
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}
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void mainWindowImpl::refreshAction() {
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@@ -831,9 +864,9 @@ void mainWindowImpl::highlightRoundLabel(string tempround) {
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// für PostRiverRun (alte Runden stehen lassen)
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if(round != "") {
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QPalette tempPalette = frame_handLabel->palette();
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tempPalette.setColor(QPalette::Window, highlight);
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frame_handLabel->setPalette(tempPalette);
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// QPalette tempPalette = frame_handLabel->palette();
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// tempPalette.setColor(QPalette::Window, highlight);
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// frame_handLabel->setPalette(tempPalette);
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textLabel_handLabel->setText(round);
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textLabel_handNumber->setText("Hand: "+QString::number(actualHand->getMyID(),10));
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@@ -1387,14 +1420,14 @@ void mainWindowImpl::postRiverAnimation1Action() { actualHand->getRiver()->postR
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void mainWindowImpl::postRiverRunAnimation1() {
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//RoundsLabel mit "River" dunkel machen
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QPalette tempPalette = frame_handLabel->palette();
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tempPalette.setColor(QPalette::Window, active);
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frame_handLabel->setPalette(tempPalette);
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// QPalette tempPalette = frame_handLabel->palette();
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// tempPalette.setColor(QPalette::Window, active);
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// frame_handLabel->setPalette(tempPalette);
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//PotLabel aufhellen!
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tempPalette = frame_Pot->palette();
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tempPalette.setColor(QPalette::Window, highlight);
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frame_Pot->setPalette(tempPalette);
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// // tempPalette = frame_Pot->palette();
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// tempPalette.setColor(QPalette::Window, highlight);
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// frame_Pot->setPalette(tempPalette);
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postRiverRunAnimation1Timer->start(postRiverRunAnimationSpeed);
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}
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@@ -1507,44 +1540,44 @@ void mainWindowImpl::postRiverRunAnimation3() {
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//index 0 testen --> Karte darf nicht im MyBestHand Position Array drin sein, es darf nicht nur ein Spieler Aktiv sein, die Config fordert die Animation
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bool index0 = TRUE;
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for(j=0; j<=4; j++) {
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for(j=0; j<maxQuantityPlayers; j++) {
|
||||
// cout << (actualHand->getPlayerArray()[i]->getMyBestHandPosition())[j] << endl;
|
||||
if ((actualHand->getPlayerArray()[i]->getMyBestHandPosition())[j] == 0 ) { index0 = FALSE; }
|
||||
}
|
||||
if (index0) { holeCardsArray[i][0]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index0" << endl;*/}
|
||||
//index 1 testen
|
||||
bool index1 = TRUE;
|
||||
for(j=0; j<=4; j++) {
|
||||
for(j=0; j<maxQuantityPlayers; j++) {
|
||||
if ((actualHand->getPlayerArray()[i]->getMyBestHandPosition())[j] == 1 ) { index1 = FALSE; }
|
||||
}
|
||||
if (index1) { holeCardsArray[i][1]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index1" << endl;*/}
|
||||
//index 2 testen
|
||||
bool index2 = TRUE;
|
||||
for(j=0; j<=4; j++) {
|
||||
for(j=0; j<maxQuantityPlayers; j++) {
|
||||
if ((actualHand->getPlayerArray()[i]->getMyBestHandPosition())[j] == 2 ) { index2 = FALSE; }
|
||||
}
|
||||
if (index2) { boardCardsArray[0]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index2" << endl;*/}
|
||||
//index 3 testen
|
||||
bool index3 = TRUE;
|
||||
for(j=0; j<=4; j++) {
|
||||
for(j=0; j<maxQuantityPlayers; j++) {
|
||||
if ((actualHand->getPlayerArray()[i]->getMyBestHandPosition())[j] == 3 ) { index3 = FALSE; }
|
||||
}
|
||||
if (index3) { boardCardsArray[1]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index3" << endl;*/}
|
||||
//index 4 testen
|
||||
bool index4 = TRUE;
|
||||
for(j=0; j<=4; j++) {
|
||||
for(j=0; j<maxQuantityPlayers; j++) {
|
||||
if ((actualHand->getPlayerArray()[i]->getMyBestHandPosition())[j] == 4 ) { index4 = FALSE; }
|
||||
}
|
||||
if (index4) { boardCardsArray[2]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index4" << endl;*/}
|
||||
//index 5 testen
|
||||
bool index5 = TRUE;
|
||||
for(j=0; j<=4; j++) {
|
||||
for(j=0; j<maxQuantityPlayers; j++) {
|
||||
if ((actualHand->getPlayerArray()[i]->getMyBestHandPosition())[j] == 5 ) { index5 = FALSE; }
|
||||
}
|
||||
if (index5) { boardCardsArray[3]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index5" << endl;*/}
|
||||
//index 6 testen
|
||||
bool index6 = TRUE;
|
||||
for(j=0; j<=4; j++) {
|
||||
for(j=0; j<maxQuantityPlayers; j++) {
|
||||
if ((actualHand->getPlayerArray()[i]->getMyBestHandPosition())[j] == 6 ) { index6 = FALSE; }
|
||||
}
|
||||
if (index6) { boardCardsArray[4]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index6" << endl;*/}
|
||||
@@ -1766,7 +1799,7 @@ void mainWindowImpl::nextRoundCleanGui() {
|
||||
boardCardsArray[i]->setFadeOutAction(FALSE);
|
||||
|
||||
}
|
||||
for (i=1; i<=4; i++ ) {
|
||||
for (i=0; i<maxQuantityPlayers; i++ ) {
|
||||
for ( j=0; j<=1; j++ ) { holeCardsArray[i][j]->setFadeOutAction(FALSE);}
|
||||
}
|
||||
|
||||
@@ -1783,15 +1816,15 @@ void mainWindowImpl::nextRoundCleanGui() {
|
||||
|
||||
disableMyButtons();
|
||||
|
||||
QPalette tempPalette = frame_Pot->palette();
|
||||
tempPalette.setColor(QPalette::Window, active);
|
||||
frame_Pot->setPalette(tempPalette);
|
||||
// QPalette tempPalette = frame_Pot->palette();
|
||||
// tempPalette.setColor(QPalette::Window, active);
|
||||
// frame_Pot->setPalette(tempPalette);
|
||||
|
||||
textLabel_handLabel->setText("");
|
||||
|
||||
tempPalette = frame_handLabel->palette();
|
||||
tempPalette.setColor(QPalette::Window, active);
|
||||
frame_handLabel->setPalette(tempPalette);
|
||||
// tempPalette = frame_handLabel->palette();
|
||||
// tempPalette.setColor(QPalette::Window, active);
|
||||
// frame_handLabel->setPalette(tempPalette);
|
||||
|
||||
refreshAll();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user