bugfix deadlock when computer player are going all in with their raise
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@@ -3114,6 +3114,15 @@ void LocalPlayer::evaluation(int bet, int raise) {
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myAction = 6;
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highestSet = mySet;
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}
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} else {
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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currentHand->setLastActionPlayer(myUniqueID);
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mySet += myCash;
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currentHand->getCurrentBeRo()->setMinimumRaise(mySet-highestSet);
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myCash = 0;
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myAction = 6;
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highestSet = mySet;
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}
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}
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// sonst
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