Also check ranking game restrictions on server.
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@@ -875,7 +875,12 @@ void startWindowImpl::networkNotification(int notificationId)
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tr("You cannot join this type of game as guest."),
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QMessageBox::Close); }
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break;
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case NTF_NET_NEW_RELEASE_AVAILABLE:
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case NTF_NET_JOIN_INVALID_SETTINGS:
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{ QMessageBox::warning(this, tr("Network Notification"),
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tr("The settings are invalid for this type of game."),
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QMessageBox::Close); }
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break;
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case NTF_NET_NEW_RELEASE_AVAILABLE:
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{ QMessageBox msgBox(QMessageBox::Information, tr("Network Notification"),
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tr("A new release of PokerTH is available.<br>Please go to <a href=\"http://www.pokerth.net/\" target=\"_blank\">http://www.pokerth.net</a> and download the latest version."),
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QMessageBox::Close, this);
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@@ -1400,6 +1400,9 @@ ClientStateWaitJoin::InternalHandlePacket(boost::shared_ptr<ClientThread> client
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case joinGameFailureReason_gameNameInUse :
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failureCode = NTF_NET_JOIN_GAME_NAME_IN_USE;
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break;
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case joinGameFailureReason_invalidSettings :
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failureCode = NTF_NET_JOIN_INVALID_SETTINGS;
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break;
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default :
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failureCode = NTF_NET_INTERNAL;
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break;
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@@ -837,6 +837,25 @@ ServerGame::CheckPassword(const string &password) const
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return (password == m_password);
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}
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bool
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ServerGame::CheckSettings(const GameData &data)
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{
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bool retVal = true;
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if (data.gameType == GAME_TYPE_RANKING)
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{
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if ((data.startMoney != RANKING_GAME_START_CASH)
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|| (data.maxNumberOfPlayers != RANKING_GAME_NUMBER_OF_PLAYERS)
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|| (data.firstSmallBlind != RANKING_GAME_START_SBLIND)
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|| (data.raiseIntervalMode != RAISE_ON_HANDNUMBER)
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|| (data.raiseMode != DOUBLE_BLINDS)
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|| (data.raiseSmallBlindEveryHandsValue != RANKING_GAME_RAISE_EVERY_HAND))
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{
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retVal = false;
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}
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}
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return retVal;
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}
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GuiInterface &
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ServerGame::GetGui()
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{
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@@ -498,7 +498,10 @@ ServerGameStateInit::InternalProcessPacket(boost::shared_ptr<ServerGame> server,
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{
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StartEventMessage_t *netStartEvent = &packet->GetMsg()->choice.startEventMessage;
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// Only admins are allowed to start the game.
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if (session.playerData->IsGameAdmin() && netStartEvent->gameId == server->GetId())
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if (session.playerData->IsGameAdmin()
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&& netStartEvent->gameId == server->GetId()
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&& (server->GetGameData().gameType != GAME_TYPE_RANKING // ranking games need to be full
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|| server->GetGameData().maxNumberOfPlayers == server->GetCurNumberOfPlayers()))
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{
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SendStartEvent(*server, netStartEvent->fillWithComputerPlayers);
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}
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@@ -1331,6 +1331,10 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const std::
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{
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SendJoinGameFailed(session.sessionData, gameId, NTF_NET_JOIN_GUEST_FORBIDDEN);
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}
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else if (!ServerGame::CheckSettings(tmpData))
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{
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SendJoinGameFailed(session.sessionData, gameId, NTF_NET_JOIN_INVALID_SETTINGS);
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}
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else
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{
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boost::shared_ptr<ServerGame> game(
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@@ -1360,28 +1364,26 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const std::st
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if (pos != m_gameMap.end())
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{
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bool doJoin = true;
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ServerGame &game = *pos->second;
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const GameData &tmpData = game.GetGameData();
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if (session.playerData->GetRights() == PLAYER_RIGHTS_GUEST
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&& tmpData.gameType != GAME_TYPE_NORMAL)
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{
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SendJoinGameFailed(session.sessionData, joinGame.gameId, NTF_NET_JOIN_GUEST_FORBIDDEN);
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doJoin = false;
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}
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else if (tmpData.gameType == GAME_TYPE_INVITE_ONLY
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&& !game.IsPlayerInvited(session.playerData->GetUniqueId()))
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{
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SendJoinGameFailed(session.sessionData, joinGame.gameId, NTF_NET_JOIN_NOT_INVITED);
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doJoin = false;
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}
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else if (!game.CheckPassword(password))
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{
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SendJoinGameFailed(session.sessionData, joinGame.gameId, NTF_NET_JOIN_INVALID_PASSWORD);
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doJoin = false;
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}
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if (doJoin)
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else
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{
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MoveSessionToGame(game, session);
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}
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}
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else
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{
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@@ -1925,6 +1927,9 @@ ServerLobbyThread::SendJoinGameFailed(boost::shared_ptr<SessionData> s, unsigned
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case NTF_NET_JOIN_GAME_NAME_IN_USE :
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joinFailed->joinGameFailureReason = joinGameFailureReason_gameNameInUse;
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break;
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case NTF_NET_JOIN_INVALID_SETTINGS :
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joinFailed->joinGameFailureReason = joinGameFailureReason_invalidSettings;
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break;
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default :
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joinFailed->joinGameFailureReason = joinGameFailureReason_invalidGame;
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break;
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@@ -68,6 +68,7 @@ public:
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bool IsPasswordProtected() const;
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bool CheckPassword(const std::string &password) const;
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static bool CheckSettings(const GameData &data);
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const GameData &GetGameData() const;
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boost::shared_ptr<PlayerData> GetPlayerDataByUniqueId(unsigned playerId) const;
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@@ -115,6 +115,7 @@
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#define NTF_NET_JOIN_GUEST_FORBIDDEN 214
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#define NTF_NET_JOIN_NOT_INVITED 215
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#define NTF_NET_JOIN_GAME_NAME_IN_USE 216
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#define NTF_NET_JOIN_INVALID_SETTINGS 217
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// Notifications - version
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#define NTF_NET_NEW_RELEASE_AVAILABLE 220
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