Also check ranking game restrictions on server.
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@@ -1400,6 +1400,9 @@ ClientStateWaitJoin::InternalHandlePacket(boost::shared_ptr<ClientThread> client
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case joinGameFailureReason_gameNameInUse :
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failureCode = NTF_NET_JOIN_GAME_NAME_IN_USE;
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break;
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case joinGameFailureReason_invalidSettings :
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failureCode = NTF_NET_JOIN_INVALID_SETTINGS;
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break;
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default :
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failureCode = NTF_NET_INTERNAL;
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break;
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