Fixing handle leak. Actually, this should be backported to the current server...
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@@ -1533,7 +1533,7 @@ void
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ServerLobbyThread::InternalCheckSessionTimeouts(SessionWrapper session)
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{
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bool closeSession = false;
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if (session.sessionData.get() && session.playerData.get())
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if (session.sessionData.get())
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{
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if (session.sessionData->GetState() == SessionData::Init && session.sessionData->GetAutoDisconnectTimerElapsedSec() >= SERVER_INIT_SESSION_TIMEOUT_SEC)
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{
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@@ -1565,7 +1565,10 @@ ServerLobbyThread::InternalCheckSessionTimeouts(SessionWrapper session)
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}
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if (closeSession)
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{
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RemovePlayer(session.playerData->GetUniqueId(), ERR_NET_SESSION_TIMED_OUT);
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if (session.playerData.get())
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RemovePlayer(session.playerData->GetUniqueId(), ERR_NET_SESSION_TIMED_OUT);
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else
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m_sessionManager.RemoveSession(session.sessionData->GetId());
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}
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}
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