GUI: next steps for extended info msg box system, new info msg about intive-only game type handling
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@@ -18,9 +18,10 @@
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#include "configfile.h"
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#include "gamedata.h"
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#include <net/socket_msg.h>
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#include "mymessagedialogimpl.h"
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gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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: QDialog(parent), myW(NULL), myStartWindow(parent), myConfig(c), currentGameName(""), myPlayerId(0), myCurrentGameId(0), isGameAdministrator(false), inGame(false), guestMode(false), blinkingButtonAnimationState(true), myChat(NULL), keyUpCounter(0)
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: QDialog(parent), myW(NULL), myStartWindow(parent), myConfig(c), currentGameName(""), myPlayerId(0), myCurrentGameId(0), isGameAdministrator(false), inGame(false), guestMode(false), blinkingButtonAnimationState(true), myChat(NULL), keyUpCounter(0), infoMsgToShowId(0)
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{
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#ifdef __APPLE__
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@@ -46,7 +47,9 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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waitStartGameMsgBoxTimer->setSingleShot(TRUE);
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blinkingButtonAnimationTimer = new QTimer(this);
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blinkingButtonAnimationTimer->setInterval(1000);
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showInfoMsgBoxTimer = new QTimer(this);
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showInfoMsgBoxTimer->setSingleShot(TRUE);
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//fetch button colors for blinking
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groupBox_GameInfo->setEnabled(true);
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pushButton_StartGame->setEnabled(true);
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@@ -98,6 +101,7 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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connect( lineEdit_ChatInput, SIGNAL( textEdited (QString) ), myChat, SLOT( setChatTextEdited() ) );
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connect( waitStartGameMsgBoxTimer, SIGNAL(timeout()), this, SLOT( showWaitStartGameMsgBox() ));
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connect( blinkingButtonAnimationTimer, SIGNAL(timeout()), this, SLOT( blinkingStartButtonAnimation() ));
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connect( showInfoMsgBoxTimer, SIGNAL(timeout()), this, SLOT( showInfoMsgBox() ));
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connect( comboBox_gameListFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(changeGameListFilter(int)));
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connect( treeWidget_NickList, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT( showNickListContextMenu(QPoint) ) );
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connect( nickListInviteAction, SIGNAL(triggered()), this, SLOT( invitePlayerToCurrentGame() ));
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@@ -746,13 +750,20 @@ void gameLobbyDialogImpl::blinkingStartButtonAnimation() {
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void gameLobbyDialogImpl::joinedNetworkGame(unsigned playerId, QString playerName, bool isGameAdmin) {
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// Update dialog
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inGame = true;
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joinedGameDialogUpdate();
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// Update dialog
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inGame = true;
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joinedGameDialogUpdate();
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myPlayerId = playerId;
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isGameAdministrator = isGameAdmin;
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addConnectedPlayer(playerId, playerName, isGameAdmin);
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myPlayerId = playerId;
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isGameAdministrator = isGameAdmin;
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addConnectedPlayer(playerId, playerName, isGameAdmin);
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//show msgBox about invite only game
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assert(mySession);
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if(mySession->getClientGameInfo(mySession->getClientCurrentGameId()).data.gameType == GAME_TYPE_INVITE_ONLY) {
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infoMsgToShowId = 2;
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showInfoMsgBoxTimer->start(1000);
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}
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}
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@@ -1314,3 +1325,16 @@ void gameLobbyDialogImpl::invitePlayerToCurrentGame()
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{
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qDebug() << "invitePlayer";
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}
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void gameLobbyDialogImpl::showInfoMsgBox()
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{
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switch(infoMsgToShowId) {
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case 2: {
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myMessageDialogImpl dialog(myConfig, this);
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dialog.exec(2, tr("You've entered a game with invite-only type.\nYou can invite other players with right-click on their nick in the left available players list."), tr("PokerTH - Info Message"), QPixmap(":/gfx/ktip.png"), QDialogButtonBox::Ok);
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}
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break;
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default:;
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break;
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}
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}
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