First test version with network timeout. Only activity timeout and global timeout, no game admin timeout yet. Set to test values (will disconnect rapidly).

Modified method for init timeout (if session cannot be established) - now using one non-modifiable timer for each session, and an additional timer which is reset whenever session data is received.
This commit is contained in:
lotodore
2008-03-04 23:47:45 +00:00
parent 6d7e6d9a94
commit 9f0d204f56
21 changed files with 158 additions and 53 deletions
+2 -2
View File
@@ -132,7 +132,7 @@ signals:
void signalNetClientError(int errorID, int osErrorID);
void signalNetClientNotification(int notificationId);
void signalNetClientStatsUpdate(ServerStats stats);
void signalNetClientShowTimeoutDialog(int, int);
void signalNetClientShowTimeoutDialog(int, unsigned);
void signalNetClientRemovedFromGame(int notificationId);
void signalNetServerError(int errorID, int osErrorID);
void signalNetClientSelfJoined(unsigned playerId, QString playerName, int rights);
@@ -334,7 +334,7 @@ public slots:
void showMaximized ();
void quitPokerTH();
void showTimeoutDialog(int msgID, int duration);
void showTimeoutDialog(int msgID, unsigned duration);
void hideTimeoutDialog();
// void paintEvent(QPaintEvent *);