First test version with network timeout. Only activity timeout and global timeout, no game admin timeout yet. Set to test values (will disconnect rapidly).
Modified method for init timeout (if session cannot be established) - now using one non-modifiable timer for each session, and an additional timer which is reset whenever session data is received.
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@@ -132,7 +132,7 @@ signals:
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void signalNetClientError(int errorID, int osErrorID);
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void signalNetClientNotification(int notificationId);
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void signalNetClientStatsUpdate(ServerStats stats);
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void signalNetClientShowTimeoutDialog(int, int);
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void signalNetClientShowTimeoutDialog(int, unsigned);
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void signalNetClientRemovedFromGame(int notificationId);
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void signalNetServerError(int errorID, int osErrorID);
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void signalNetClientSelfJoined(unsigned playerId, QString playerName, int rights);
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@@ -334,7 +334,7 @@ public slots:
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void showMaximized ();
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void quitPokerTH();
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void showTimeoutDialog(int msgID, int duration);
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void showTimeoutDialog(int msgID, unsigned duration);
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void hideTimeoutDialog();
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// void paintEvent(QPaintEvent *);
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