First test version with network timeout. Only activity timeout and global timeout, no game admin timeout yet. Set to test values (will disconnect rapidly).

Modified method for init timeout (if session cannot be established) - now using one non-modifiable timer for each session, and an additional timer which is reset whenever session data is received.
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lotodore committed 2008-03-04 23:47:45 +00:00
1 parent 6d7e6d9a94
commit 9f0d204f56
21 files changed
+158 -53

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@@ -59,5 +59,5 @@ void timeoutMsgBoxImpl::timerRefresh() {
void timeoutMsgBoxImpl::stopTimeout() {
// mySession->stopTimeout
mySession->resetNetworkTimeout();
}