putting log from local_engine to engine; implementing hand-logging
This commit is contained in:
@@ -24,14 +24,14 @@
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#include "handinterface.h"
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#include "playerinterface.h"
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#include "berointerface.h"
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#include "log.h"
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class EngineFactory{
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public:
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virtual ~EngineFactory();
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virtual HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) =0;
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virtual HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) =0;
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virtual BoardInterface* createBoard() =0;
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virtual boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) =0;
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virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB) =0;
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@@ -42,7 +42,11 @@ LocalEngineFactory::~LocalEngineFactory()
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}
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HandInterface* LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) { return new LocalHand(f, g, b, sl, apl, rpl, id, sP, dP, sB, sC); }
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HandInterface*
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LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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{
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return new LocalHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC);
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}
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BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
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@@ -37,7 +37,7 @@ public:
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LocalEngineFactory(ConfigFile*);
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~LocalEngineFactory();
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
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@@ -30,8 +30,8 @@
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using namespace std;
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LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, unsigned dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myBeRo(0), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0), smallBlind(sB), startCash(sC), lastPlayersTurn(-1), lastActionPlayer(0), allInCondition(false),
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LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, unsigned dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), myLog(l), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myBeRo(0), myID(id), startQuantityPlayers(sP), dealerPosition(dP), smallBlindPosition(dP), bigBlindPosition(dP), currentRound(0), smallBlind(sB), startCash(sC), lastPlayersTurn(-1), lastActionPlayer(0), allInCondition(false),
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cardsShown(false), bettingRoundsPlayed(0)
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{
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@@ -358,6 +358,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// determine dealer, SB, BB
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assignButtons();
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myLog->logNewHandMsg(myID, dealerPosition, smallBlind, smallBlindPosition, 2*smallBlind, bigBlindPosition, seatsList);
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myBeRo = myFactory->createBeRo(this, myID, dealerPosition, smallBlind);
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}
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@@ -426,10 +428,12 @@ void LocalHand::assignButtons() {
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nextActivePlayerFound = true;
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if(activePlayerList->size() > 2) {
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//small blind normal
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(*it)->setMyButton(2);
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(*it)->setMyButton(2);
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smallBlindPosition = (*it)->getMyUniqueID();
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} else {
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//big blind in heads up
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(*it)->setMyButton(3);
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bigBlindPosition = (*it)->getMyUniqueID();
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// lastPlayerAction for showing cards
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}
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@@ -442,9 +446,11 @@ void LocalHand::assignButtons() {
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if(activePlayerList->size() > 2) {
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//big blind normal
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(*it)->setMyButton(3);
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bigBlindPosition = (*it)->getMyUniqueID();
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} else {
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//small blind in heads up
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(*it)->setMyButton(2);
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smallBlindPosition = (*it)->getMyUniqueID();
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}
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break;
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@@ -31,10 +31,11 @@
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#include <handinterface.h>
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#include <berointerface.h>
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class Log;
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class LocalHand : public HandInterface{
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public:
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LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, PlayerList, PlayerList, PlayerList, int, int, unsigned, int, int);
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LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, Log*, PlayerList, PlayerList, PlayerList, int, int, unsigned, int, int);
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~LocalHand();
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void start();
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@@ -98,16 +99,19 @@ private:
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boost::shared_ptr<EngineFactory> myFactory;
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GuiInterface *myGui;
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BoardInterface *myBoard;
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Log *myLog;
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PlayerList seatsList; // all player
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PlayerList activePlayerList; // all player who are not out
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PlayerList runningPlayerList; // all player who are not folded, not all in and not out
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PlayerList seatsList; // all player
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PlayerList activePlayerList; // all player who are not out
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PlayerList runningPlayerList; // all player who are not folded, not all in and not out
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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int myID;
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int startQuantityPlayers;
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unsigned dealerPosition;
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unsigned smallBlindPosition;
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unsigned bigBlindPosition;
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int currentRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
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int smallBlind;
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int startCash;
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@@ -29,7 +29,7 @@
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using namespace std;
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Log::Log(ConfigFile *c) : myConfig(c)
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Log::Log(ConfigFile *c) : myConfig(c), curGameID(0)
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{
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if(SQLITE_LOG) {
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@@ -159,18 +159,20 @@ Log::~Log()
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void
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Log::logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList) {
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if(SQLITE_LOG) {
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curGameID = gameID;
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PlayerListConstIterator it_c;
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if(SQLITE_LOG) {
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if(myConfig->readConfigInt("LogOnOff")) {
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//if write logfiles is enabled
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PlayerListConstIterator it_c;
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string sql;
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int i;
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char *errmsg;
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if( mySqliteLogDb != 0 ) {
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// sqlite-db is open
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sql = "INSERT INTO Game (";
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sql += "GameID";
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@@ -181,11 +183,10 @@ Log::logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned deal
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sql += ",Seat_" + boost::lexical_cast<std::string>(i);
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}
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sql += ") VALUES (";
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sql += boost::lexical_cast<string>(gameID);
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sql += boost::lexical_cast<string>(curGameID);
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sql += "," + boost::lexical_cast<string>(startCash);
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sql += "," + boost::lexical_cast<string>(startSmallBlind);
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sql += "," + boost::lexical_cast<string>(dealerPosition);
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for(it_c = seatsList->begin();it_c!=seatsList->end();it_c++) {
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if((*it_c)->getMyActiveStatus()) {
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sql += ",\"" + (*it_c)->getMyName() +"\"";
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@@ -202,6 +203,60 @@ Log::logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned deal
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}
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}
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void
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Log::logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList) {
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if(SQLITE_LOG) {
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if(myConfig->readConfigInt("LogOnOff")) {
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//if write logfiles is enabled
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PlayerListConstIterator it_c;
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string sql;
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int i;
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char *errmsg;
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if( mySqliteLogDb != 0 ) {
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// sqlite-db is open
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sql = "INSERT INTO Hand (";
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sql += "HandID";
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sql += ",GameID";
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sql += ",Dealer_Seat";
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sql += ",Sb_Amount";
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sql += ",Sb_Seat";
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sql += ",Bb_Amount";
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sql += ",Bb_Seat";
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for(i=1; i<=MAX_NUMBER_OF_PLAYERS; i++) {
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sql += ",Seat_" + boost::lexical_cast<std::string>(i) + "_Cash";
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}
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sql += ") VALUES (";
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sql += boost::lexical_cast<string>(handID);
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sql += "," + boost::lexical_cast<string>(curGameID);
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sql += "," + boost::lexical_cast<string>(dealerPosition+1);
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sql += "," + boost::lexical_cast<string>(smallBlind);
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sql += "," + boost::lexical_cast<string>(smallBlindPosition+1);
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sql += "," + boost::lexical_cast<string>(bigBlind);
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sql += "," + boost::lexical_cast<string>(bigBlindPosition+1);
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for(it_c = seatsList->begin();it_c!=seatsList->end();it_c++) {
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if((*it_c)->getMyActiveStatus()) {
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sql += "," + boost::lexical_cast<string>((*it_c)->getMyCash());
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} else {
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sql += ",NULL";
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}
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}
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sql += ")";
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if(sqlite3_exec(mySqliteLogDb, sql.data(), 0, 0, &errmsg) != SQLITE_OK) {
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cout << "Error in statement: " << sql.data() << "[" << errmsg << "]." << endl;
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}
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}
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}
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}
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}
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//void
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//Log::closeLogDbAtExit()
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//{
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@@ -40,12 +40,14 @@ public:
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~Log();
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void logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList);
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void logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList);
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// void closeLogDbAtExit();
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private:
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ConfigFile *myConfig;
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sqlite3 *mySqliteLogDb;
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int curGameID;
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};
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@@ -35,9 +35,9 @@ ClientEngineFactory::~ClientEngineFactory()
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}
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HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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{
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return new ClientHand(f, g, b, sl, apl, rpl, id, sP, dP, sB, sC);
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return new ClientHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC);
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}
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BoardInterface* ClientEngineFactory::createBoard()
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@@ -24,6 +24,7 @@
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#include <handinterface.h>
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#include <boardinterface.h>
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#include <playerinterface.h>
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#include <log.h>
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#include <boost/shared_ptr.hpp>
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#include <vector>
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@@ -37,7 +38,7 @@ public:
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ClientEngineFactory();
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~ClientEngineFactory();
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
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@@ -21,8 +21,8 @@
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using namespace std;
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ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0),
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ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), myLog(l), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0),
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smallBlind(sB), startCash(sC), lastPlayersTurn(-1), allInCondition(0),
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cardsShown(false), bettingRoundsPlayed(0)
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{
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@@ -25,6 +25,7 @@
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#include <playerinterface.h>
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#include <handinterface.h>
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#include <berointerface.h>
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#include <log.h>
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#include <boost/thread.hpp>
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#include <vector>
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@@ -32,7 +33,7 @@
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class ClientHand : public HandInterface
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{
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public:
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, PlayerList, PlayerList, PlayerList , int, int, int, int, int );
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, Log*, PlayerList, PlayerList, PlayerList , int, int, int, int, int );
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~ClientHand();
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void start();
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@@ -98,6 +99,7 @@ class ClientHand : public HandInterface
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boost::shared_ptr<EngineFactory> myFactory;
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GuiInterface *myGui;
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BoardInterface *myBoard;
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Log *myLog;
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PlayerList seatsList;
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PlayerList activePlayerList;
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