putting log from local_engine to engine; implementing hand-logging
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@@ -24,6 +24,7 @@
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#include <handinterface.h>
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#include <boardinterface.h>
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#include <playerinterface.h>
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#include <log.h>
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#include <boost/shared_ptr.hpp>
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#include <vector>
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@@ -37,7 +38,7 @@ public:
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ClientEngineFactory();
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~ClientEngineFactory();
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
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