putting log from local_engine to engine; implementing hand-logging

This commit is contained in:
floty
2010-12-30 01:57:23 +00:00
parent 121575caa5
commit a0f91b04c7
14 changed files with 101 additions and 29 deletions
@@ -24,6 +24,7 @@
#include <handinterface.h>
#include <boardinterface.h>
#include <playerinterface.h>
#include <log.h>
#include <boost/shared_ptr.hpp>
#include <vector>
@@ -37,7 +38,7 @@ public:
ClientEngineFactory();
~ClientEngineFactory();
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
BoardInterface* createBoard();
boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);