putting log from local_engine to engine; implementing hand-logging
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@@ -174,7 +174,7 @@ void Game::initHand()
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(*runningPlayerList) = (*activePlayerList);
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// create Hand
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currentHand = myFactory->createHand(myFactory, myGui, currentBoard, seatsList, activePlayerList, runningPlayerList, currentHandID, startQuantityPlayers, dealerPosition, currentSmallBlind, startCash);
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currentHand = myFactory->createHand(myFactory, myGui, currentBoard, myLog, seatsList, activePlayerList, runningPlayerList, currentHandID, startQuantityPlayers, dealerPosition, currentSmallBlind, startCash);
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// shifting dealer button -> TODO exception-rule !!!
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bool nextDealerFound = false;
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