Adding support for an avatar blacklist in the database.

This commit is contained in:
lotodore
2011-01-09 00:22:00 +00:00
parent f84e629f17
commit a148adf237
7 changed files with 55 additions and 1 deletions
+38 -1
View File
@@ -147,6 +147,16 @@ public:
m_server.UserBlocked(requestId);
}
virtual void AvatarIsBlacklisted(unsigned requestId)
{
m_server.AvatarBlacklisted(requestId);
}
virtual void AvatarIsOK(unsigned requestId)
{
m_server.AvatarOK(requestId);
}
virtual void CreateGameSuccess(unsigned requestId, DB_id gameId)
{
m_server.SetGameDBId((u_int32_t)requestId, gameId);
@@ -1158,7 +1168,7 @@ ServerLobbyThread::HandleNetPacketAuthClientResponse(SessionWrapper session, con
GetSender().Send(session.sessionData, packet);
// The last message is only for server verification.
// We are done now, the user has logged in.
InitAfterLogin(session);
CheckAvatarBlacklist(session);
}
else
SessionError(session, ERR_NET_INVALID_PASSWORD);
@@ -1543,6 +1553,33 @@ ServerLobbyThread::AuthChallenge(SessionWrapper session, const string &secret)
}
}
void
ServerLobbyThread::CheckAvatarBlacklist(SessionWrapper session)
{
if (session.sessionData && session.playerData)
{
const MD5Buf &avatarMD5 = session.playerData->GetAvatarMD5();
if (!avatarMD5.IsZero())
m_database->AsyncCheckAvatarBlacklist(session.playerData->GetUniqueId(), avatarMD5.ToString());
else
InitAfterLogin(session);
}
}
void
ServerLobbyThread::AvatarBlacklisted(unsigned playerId)
{
// TODO use proper error code.
SessionError(m_sessionManager.GetSessionByUniquePlayerId(playerId, true), ERR_NET_AVATAR_TOO_LARGE);
}
void
ServerLobbyThread::AvatarOK(unsigned playerId)
{
SessionWrapper tmpSession = m_sessionManager.GetSessionByUniquePlayerId(playerId, true);
InitAfterLogin(tmpSession);
}
void
ServerLobbyThread::InitAfterLogin(SessionWrapper session)
{