bugfix
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@@ -463,7 +463,7 @@ ServerGame::StoreLastGames()
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//tmpSession = GetSessionManager().GetSessionByUniquePlayerId((*i).second.dbid);
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//if(tmpSession){
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if(GetSessionManager().GetSessionByUniquePlayerId((*i).second.dbid)){
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GetSessionManager().GetSessionByUniquePlayerId((*i).second.dbid)->tmpSession->GetPlayerData()->AddPlayerLastGame((long)time(NULL));
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GetSessionManager().GetSessionByUniquePlayerId((*i).second.dbid)->GetPlayerData()->AddPlayerLastGame((long)time(NULL));
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LOG_ERROR("TimeStamp stored: " << GetSessionManager().GetSessionByUniquePlayerId((*i).second.dbid)->GetPlayerData()->GetPlayerLastGames().back());
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std::vector<long> lastGames = GetSessionManager().GetSessionByUniquePlayerId((*i).second.dbid)->GetPlayerData()->GetPlayerLastGames();
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LOG_ERROR("Ready for storing vector: " << lastGames.back());
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