rejoin dialog with gameId instead of gameName string
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@@ -133,9 +133,9 @@ void ServerGuiWrapper::SignalNetClientLoginShow()
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if (myClientcb) myClientcb->SignalNetClientLoginShow();
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}
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void ServerGuiWrapper::SignalNetClientRejoinPossible(const std::string &gameName)
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void ServerGuiWrapper::SignalNetClientRejoinPossible(unsigned gameId)
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{
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if (myClientcb) myClientcb->SignalNetClientRejoinPossible(gameName);
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if (myClientcb) myClientcb->SignalNetClientRejoinPossible(gameId);
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}
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void ServerGuiWrapper::SignalNetClientPostRiverShowCards(unsigned playerId)
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@@ -139,7 +139,7 @@ public:
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void SignalNetClientServerListShow();
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void SignalNetClientLoginShow();
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void SignalNetClientRejoinPossible(const std::string &gameName);
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void SignalNetClientRejoinPossible(unsigned gameId);
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void SignalNetClientPostRiverShowCards(unsigned playerId);
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void SignalNetServerSuccess(int actionID);
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