rejoin dialog with gameId instead of gameName string

This commit is contained in:
doitux
2011-08-08 19:50:28 +00:00
parent ade189fdc5
commit a23ccb10f1
7 changed files with 16 additions and 13 deletions
+2 -2
View File
@@ -133,9 +133,9 @@ void ServerGuiWrapper::SignalNetClientLoginShow()
if (myClientcb) myClientcb->SignalNetClientLoginShow();
}
void ServerGuiWrapper::SignalNetClientRejoinPossible(const std::string &gameName)
void ServerGuiWrapper::SignalNetClientRejoinPossible(unsigned gameId)
{
if (myClientcb) myClientcb->SignalNetClientRejoinPossible(gameName);
if (myClientcb) myClientcb->SignalNetClientRejoinPossible(gameId);
}
void ServerGuiWrapper::SignalNetClientPostRiverShowCards(unsigned playerId)
+1 -1
View File
@@ -139,7 +139,7 @@ public:
void SignalNetClientServerListShow();
void SignalNetClientLoginShow();
void SignalNetClientRejoinPossible(const std::string &gameName);
void SignalNetClientRejoinPossible(unsigned gameId);
void SignalNetClientPostRiverShowCards(unsigned playerId);
void SignalNetServerSuccess(int actionID);