rejoin dialog with gameId instead of gameName string

This commit is contained in:
doitux
2011-08-08 19:50:28 +00:00
parent ade189fdc5
commit a23ccb10f1
7 changed files with 16 additions and 13 deletions
+2 -2
View File
@@ -294,9 +294,9 @@ void GuiWrapper::SignalNetClientLoginShow()
{
myStartWindow->signalNetClientLoginShow();
}
void GuiWrapper::SignalNetClientRejoinPossible(const string &gameName)
void GuiWrapper::SignalNetClientRejoinPossible(unsigned gameId)
{
myStartWindow->signalNetClientRejoinPossible(QString::fromUtf8(gameName.c_str()));
myStartWindow->signalNetClientRejoinPossible(gameId);
}
void GuiWrapper::SignalNetClientPostRiverShowCards(unsigned playerId)
{