rejoin dialog with gameId instead of gameName string
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@@ -119,7 +119,7 @@ public:
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void SignalNetClientServerListShow();
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void SignalNetClientServerListClear();
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void SignalNetClientLoginShow();
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void SignalNetClientRejoinPossible(const std::string &gameName);
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void SignalNetClientRejoinPossible(unsigned gameId);
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void SignalNetClientPostRiverShowCards(unsigned playerId);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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