rejoin dialog with gameId instead of gameName string

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doitux committed 2011-08-08 19:50:28 +00:00
1 parent ade189fdc5
commit a23ccb10f1
7 files changed
+16 -13

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@@ -119,7 +119,7 @@ public:
void SignalNetClientServerListShow();
void SignalNetClientServerListClear();
void SignalNetClientLoginShow();
void SignalNetClientRejoinPossible(const std::string &gameName);
void SignalNetClientRejoinPossible(unsigned gameId);
void SignalNetClientPostRiverShowCards(unsigned playerId);
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);