rejoin dialog with gameId instead of gameName string

This commit is contained in:
doitux
2011-08-08 19:50:28 +00:00
parent ade189fdc5
commit a23ccb10f1
7 changed files with 16 additions and 13 deletions
+2 -2
View File
@@ -77,7 +77,7 @@ signals:
void signalNetClientServerListClear();
void signalNetClientServerListAdd(unsigned serverId);
void signalNetClientLoginShow();
void signalNetClientRejoinPossible(QString gameName);
void signalNetClientRejoinPossible(unsigned gameId);
void signalNetClientGameInfo(int actionID);
void signalNetClientError(int errorID, int osErrorID);
void signalNetClientNotification(int notificationId);
@@ -121,7 +121,7 @@ public slots:
void callJoinNetworkGameDialog();
void showLobbyDialog();
void callInternetGameLoginDialog();
void callRejoinPossibleDialog(QString);
void callRejoinPossibleDialog(unsigned);
void joinGameLobby();
void showClientDialog();
void showNetworkStartDialog();