rejoin dialog with gameId instead of gameName string
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@@ -68,7 +68,7 @@ public:
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virtual void SignalNetClientServerListShow() = 0;
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virtual void SignalNetClientLoginShow() = 0;
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virtual void SignalNetClientRejoinPossible(const std::string &gameName) = 0;
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virtual void SignalNetClientRejoinPossible(unsigned gameId) = 0;
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virtual void SignalNetClientPostRiverShowCards(unsigned playerId) = 0;
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virtual void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName) = 0;
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